PASSENGER CAR
[Rebecca]
Head to her left through the door.
PASSENGER CAR 2
[Rebecca]
Watch the cut-scene, and then shoot the zombies dead. Then
go through
the next door.
TRAIN CAR HALLWAY
[Rebecca]
Move forward and take the first door Rebecca sees.
TRAIN BEDROOM
[Rebecca]
Inside is a file, a FIRST AID SPRAY and HANDGUN AMMO. The
leave the
room.
TRAIN CAR HALLWAY
[Rebecca]
Take the next door Rebecca sees.
TRAIN SAVE ROOM
[Rebecca]
Inside is a GREEN HERB, HANDGUN AMMO and a file. Next to the
typewriter
is an INK RIBBON. You can save the
game if you want. Exit.
TRAIN CAR HALLWAY
[Rebecca]
Move forward. At the end of the room is a body with the
TRAIN KEY. Then
you'll see a cut-scene with Billy Coen and Edward Dewey. Two zombie
dogs will then crash into the room.
Kill them, and then search Edward
for HANDGUN BULLETS. Now examine
the key you just got to change it into
DINING KEY. Now take it back to the
PASSENGER CAR (the first room you
were in...
PASSENGER CAR
[Rebecca]
Watch the cut-scene. Go to the door at the other end and
unlock it with
the key you just got. Discard the
key afterward.
DINING CAR
[Rebecca]
Move up the stairs after the cut-scene. Grab the file before
doing so.
UPPER DINING CAR
[Rebecca]
Move forward away from the stairs. Then watch the cut-scene
and kill
the zombie. This zombie is a little
tougher than the other ones you've
encountered, as it can hit you from
afar. Then watch the cut-scene.
Billy will now be a character you can control. Switch to him
now.
[Billy]
Run to the end of the room and up the ladder.
TRAIN ROOF
[Billy]
Run to the end and examine the electric wires. Reconnect the
wires, and
you'll be in control of Rebecca in
a different room. Switch back to
Billy and take him back to the UPPER DINING CAR. Then switch
to
Rebecca.
UPPER KITCHEN
[Rebecca/Billy]
Grab the HANDGUN AMMO. Then grab the TRAIN KEY. Examine it
so it
becomes the CONDUCTOR'S KEY. Slip
it into the elevator to the left of
the GREEN HERB. (You may be full on
Item Space, so leave some items for
now). Put the CONDUCTOR'S KEY into
the elevator, and send it to floor
1. Then control Billy, who is in the UPPER DINING CAR.
UPPER DINING CAR
[Billy/Rebecca]
Run down the stairs to the DINING CAR.
DINING CAR
[Billy/Rebecca]
Go through the silver door behind the stairs and turn the
corner to the
elevator. Examine it and take the
CONDUCTOR'S KEY. Then run to where
Edward's body is.
TRAIN CAR HALLWAY
[Billy/Rebecca]
Go through the third door you see by unlocking it with the
CONDUCTOR'S
KEY. Head inside.
CONDUCTOR'S ROOM
[Billy/Rebecca]
Do not grab the GREEN HERB or RED HERB yet. Instead, examine
the little
cabinet to get a BRIEFCASE. Then
flip the red flickering switch. Go up
the ladder.
TRAIN BAR
[Billy/Rebecca]
Go forward and you'll see a cut-scene. Then move forward,
through the
door.
UPPER PASSENGER CAR
[Billy/Rebecca]
Move down, ignore the GREEN HERB and RED HERB and then grab
the ICE
PICK from the cart nearby. Then take the only other open
door in this
room.
UPPER TRAIN BEDROOM
[Billy/Rebecca]
Grab the HUNTING GUN. Also, grab the SHOTGUN AMMO. Then
return to the
TRAIN BAR. (If you need to leave
anything behind, do so, but keep your
guns with you).
TRAIN BAR
[Billy/Rebecca]
And the very first boss battle of this series begins.
Boss # 1: Giant Scorpian
CHARACTER: Billy/Rebecca
DIFFICULTY: Easy
LOCATION: Train Car (Upper Floor)
FIGHTING THE MONSTER
Hopefully, whoever you're using (preferrably
Billy) will have the
Hunting Gun. Fire two shells into
the creature as it approaches the
character. Then, manually reload
the gun through the item screen and
continue firing. You might only
have 8 or so shells. Equip the Handgun
once the Hunting Gun is empty, and
fire around 10-15 more bullets to
kill it. It might land a cheap shot
at the character throughout the
battle, but the damage shouldn't be
heavy (unless you're Rebecca, in
which case, use a Green Herb when
hit). It'll eventually die, but do
not get to close as it spasms, or
it will hit the character. Wait until
the creature stops moving for you
to pass by it.
Return to the DINING CAR after the battle. Make sure you
have the
BRIEFCASE and ICE PICK with you.
You can leave behind the HUNTING GUN
since it occupies a lot of space in
your inventory. On your way back
should be a PANEL OPENER; grab it.
DINING CAR
[Billy/Rebecca]
Return to the elevator and send Billy/Rebecca the ICE PICK.
Then switch
back to Rebecca, who is in the
UPPER KITCHEN.
UPPER KITCHEN
[Rebecca]
Search the elevator for the ICE PICK. Use the ICE PICK on
the door to
free Rebecca. Grab anything you
might want before leaving. Rejoin
Billy.
DINING CAR
[Rebecca]
Press start to attract Billy's attention. Then go to the
floor panel
near the locker door. Now switch to
Billy.
[Billy]
Use the PANEL OPENER to unlock the floor panel. Head down
the crawl
space.
STORAGE ROOM
[Billy]
Grab the GAS TANK and in the end of the room, the GOLD RING.
Combine
the GOLD RING with the BRIEFCASE.
Then head outside the train.
HOOKSHOT ROOM
[Billy]
See that flashing button? Press it, and WITHOUT MOVING A
STEP, switch
to Rebecca.
[Rebecca]
Grab the HOOKSHOT. Then go to PASSENGER CAR 2.
PASSENGER CAR 2
[Rebecca]
To the right of the door you entered this room from for the
very first
time, use the HOOKSHOT. It'll take
you to TRAIN ROOF 2.
TRAIN ROOF 2
[Billy/Rebecca]
Run to the hole nearby and jump down into the CABIN.
CABIN
[Billy/Rebecca]
Kill the zombie, and then grab the HANDGUN AMMO and the
JEWELRY BOX.
Examine the JEWELRY BOX to find a SILVER RING. Combine that
with the
BRIEFCASE to discover the BLUE KEYCARD inside it! Now try to
go through
the door. A cut-scene will occur. Exit.
UPPER PASSENGER CAR
[Billy/Rebecca]
Ignore the harmless leeches and go down the stairs.
PASSENGER CAR 2
[Billy/Rebecca]
They should be reunited. Switch to or stay as Billy.
[Billy]
Run to where Edward's body is. You can also stop by the
TRAIN SAVE ROOM
to save your progress.
TRAIN CAR HALLWAY
[Billy]
Use the BLUE KEYCARD on the door at the end. Discard it, and
go through
the door.
OUTSIDE TRAIN CAR HALLWAY
[Billy]
Watch the cut-scene. Then go through the door, down the
hallway and
through the door at the end.
CONTROL ROOM
[Billy]
Elect for Rebecca or Billy to stay behind. Grab the MAGNETIC
CARD and
two boxes of HANDGUN AMMO. Then
have Rebecca/Billy run back to where he
got the HOOKSHOT. Rebecca will have
a cut-scene with Edward.
HOOKSHOT ROOM
[Billy/Rebecca]
Insert the MAGNETIC CARD into the little computer to the
left of the
door. Then you will have to insert
a set of numbers in order to derail
the brake. The codes are random,
but here are some solutions.
67: 9,9,9,9,9,5,5,5,5,2 (Thanks to sniper32)
36: 5,5,5,5,5,5,2,2,1,1 (Thanks to MR wazza)
81: 9,9,9,9,9,9,9,9,8,1
[Billy/Rebecca]
81: 9,9,9,9,9,9,9,9,8,1
36: 5,5,5,5,5,5,2,2,1,1
67: 9,9,9,9,9,5,5,5,5,2
TUNNEL
[Rebecca]
The train will crash but all the items you left in the train
will be in
here. Grab what you want (like the
HUNTING GUN). You can always get the
other items at a later time. Go
through the door in the small crevice.
SEWER TUNNEL
[Rebecca]
Walk left, move forward and then go up the ladder. Watch the
cut-scene
that reveals a lot. We'll be in a
research center....
RESEARCH FACILITY MAIN HALL
[Rebecca]
Head up the stairs to the door above the stairs.
DESK ROOM
[Rebecca]
To the left of the screen are SHOTGUN AMMO and HANDGUN AMMO.
Grab them,
and spread them between the
characters. Then take the door to the left.
LONG HALLWAY
[Rebecca]
Run down and go through the double doors.
LARGE STUDY
[Rebecca]
On the podium nearby is the map of the Training Facility. On
the small
desk to the right is MICROFILM A.
Going further into the room near the
computers, you'll find INK RIBBONS.
Leave the room.
LONG HALLWAY
[Rebecca]
Return to the DESK ROOM.
DESK ROOM
[Rebecca]
Return to the RESEARCH FACILITY MAIN HALL.
RESEARCH FACILITY MAIN HALL
[Rebecca]
Head to their right and take the first door you see.
SMALL STUDY
[Rebecca]
You'll see a note nearby, so grab it. Look in the open
cabinet to find
a CRANK HANDLE. Then crows will
break into the room, so exit after
killing them all. Return to the
LARGE STUDY.
LARGE STUDY
[Rebecca]
Go to where the elevator is supposed to be. To the right is
a place
where the CRANK HANDLE should be
used. Press Start so Rebecca has Billy
stay where he is (near the handle).
Move Rebecca onto the actual lift.
Switch to Billy.
[Billy]
With Rebecca on the left, have Billy turn the handle.
MECHANISM ROOM
[Rebecca]
Move forward and a smaller version of the boss you fought
earlier will
attack Rebecca, so use the HUNTING
GUN or the HANDGUN to kill it. Move
forward and a second one will
attack you. There is a FIRST AID SPRAY on
the floor and HANDGUN AMMO on the
table. Then leave through the only
door in this room.
FOUNTAIN BALCONY
[Rebecca]
Kill all the crows in this room. There are a lot of various
HERBS in
this room, so pick them up and drop
them, or mix them, or use them. Go
through the other door in this
room.
LARGE CAGE ROOM
[Rebecca]
Run forward and go down the ladder. There's a cage in this
room you
have to lift, but only Billy can,
so we have to get him up here later.
The only other option is to go back up the ladder, down the
room and
down the stairs. Unlock the farther
door (it leads to the RESEARCH
FACILITY MAIN HALL). Go through it.
Then switch to Billy.
LARGE STUDY
[Billy]
Exit the room and head for the RESEARCH FACILITY MAIN HALL
(there will
be a zombie along the way).
RESEARCH FACILITY MAIN HALL
[Billy]
Find Rebecca, and then switch to her.
[Rebecca]
Go through the door she just went through.
LARGE CAGE ROOM
[Rebecca]
Run to where the cage is by going down the ladder. Switch to
Billy.
[Billy]
Press Start to have Rebecca stay where she is (near the
cage). Then
have Billy climb the ladder. Near
the door are cranks; turn the second
one. The cage near Rebecca will
rise, so switch to her.
[Rebecca]
Grab the shining item. If Rebecca's items are full, climb
the ladder,
drop the items and then grab the
FACILITY KEY. A boss battle will
engage, but Rebecca cannot battle.
Boss # 2: Giant Centipede
CHARACTER: Billy
DIFFICULTY: Medium
LOCATION:
FIGHTING THE MONSTER
Rebecca will be captured by the creature, so take the
Hunting Gun, and
like the Giant Scorpian,
shoot and manually reload. Hopefully you've
found more ammo for it. Keep your
distance, because it'll take a while
for Rebecca to even get killed (if
she does get killed, it's never
happened to me). The Handgun is the
perfect backup, but you may have
also found the Grenade Launcher by
now, which is a perfect and powerful
weapon capable of taking the
centipede out. If you fire from a
distance, this boss will never hit
you, but for cases such as using the
Grenade Launcher for close combat, it might land a few light
hits.
Occasionally, it'll land that irritatingly strong hit which
Billy
should heal from. Otherwise, this
boss isn't too bad.
[Billy]
Billy might be in bad shape, so you can take him to the
FOUNTAIN
BALCONY and have him heal up on the HERB stock there. Switch
to
Rebecca.
[Rebecca]
Examine the FACILITY KEY to turn it into a FIRE KEY. Go down
the
stairs, and through the first door
to the left.
ART ROOM
[Rebecca]
Shoot the beetles with the HUNTING GUN (or switch to Billy
if he has
it). Then have the character
without the HUNTING GUN grab the GRENADE
LAUNCHER. There are also SHOTGUN
AMMO and NAPALM GRENADES (aka Flame
Rounds or Incendiary Rounds; hand them to the one who has
the GRENADE
LAUNCHER) and most important, a WHITE
STATUE. Leave the room the way
you came in.
LARGE CAGE ROOM
[Rebecca]
Go through the door to the RESEARCH FACILITY MAIN HALL.
RESEARCH FACILITY MAIN HALL
[Rebecca]
Go to the gold statue in front of the double doors. Place
the WHITE
STATUE on it, and then move forward.
Go through the door to the DESK
ROOM.
DESK ROOM
[Rebecca]
Go through the door to the left to the LONG HALLWAY. You
should also
save the game. The red door at the
end of the hallway can be unlocked
with the FIRE KEY. Go through.
TABLE ROOM
[Rebecca]
Run forward and push the tabel
blocking you forward. Then push it to
the left in front of the fireplace.
Then flip the red switch to turn
the lights on. Grab the shining
item from the deer head. It'll be the
IRON NEEDLE. Return to the MECHANISM ROOM (by going through
the area
where you fought the second boss,
as well as the FOUNTAIN ROOM).
Alternatively, you can send Rebecca up the elevator again
but having
Billy around is better.
MECHANISM ROOM
[Rebecca]
Go to the clock near the elevator and use the IRON NEEDLE.
Now we need
to solve the puzzle. The time of
the clock you input is the time you
saw in a previous file (NOTICE TO
ALL STAFF). Input the code from the
file (or acquire it where it says
in the walkthrough). Two doors will
unlock; return to the RESEARCH
FACILITY MAIN HALL.
RESEARCH FACILITY MAIN HALL
[Rebecca]
Go through the door that the clock unlocked.
FIREPLACE ROOM
[Rebecca]
Shoot all the zombies in here and grab the file, as well as
the GREEN
HERB and MICROFILM B. There is also
SHOTGUN AMMO. Leave.
RESEARCH FACILITY MAIN HALL
[Rebecca]
Head to the first floor and to the door to the left hand
side.
FIRST FLOOR LONG HALLWAY
[Rebecca]
There might be leeches in here, so run down to the end of
the hallway
through the second door unlocked by
the clock. Go inside.
PROJECTION ROOM
[Rebecca]
Hopefully you've been hanging onto MICROFILM A and B. Insert
thtem into
the projector. You'll get an MO
DISK. Remember the image on the
picture:
PODIUM
0 1 2
3
4 5 6
7
8 9 A
B
C D E F
DOORWAY
There is also HANDGUN AMMO on a desk. Return to the DESK
ROOM.
DESK ROOM
[Rebecca]
Run up to the podium and use the MO DISK. Now the code will
be
something like "47" or
"0A." You'll need to press the keyboard and
desks 4 and 7, or 0 and A. Use the
key above to get the code right.
Have Billy go to the other desk while Rebecca stays at the
other, so
you can click the codes at the same
time. Now all dooes blocked with
swords will unlock. Return to the
LARGE CAGE ROOM. Save the game if you
want.
LARGE CAGE ROOM
[Rebecca]
Go up the stairs and through the door unlocked by the
computer (the one
that was blocked by swords). Switch
to Billy.
(Make sure Rebecca is carrying the GRENADE LAUNCHER while
Billy has the
HUNTING GUN so you both have powerful weapons at your
disposal. Make
sure they both have one healing
item, too.)
TELESCOPE ROOM
[Billy]
Pick up the HANDGUN AMMO. Then return to the RESEARCH
FACILITY MAIN
HALL.
RESEARCH FACILITY MAIN HALL
[Billy]
Take the double doors on the right hand side of the room.
DINING HALL
[Billy]
Switch to Rebecca.
[Rebecca]
Kill all the zombies in this room, and then look for the red
door.
Unlock it with the FIRE KEY. Throw the FIRE KEY away and go
through the
door.
KITCHEN
[Rebecca]
Look on the kitchen counter for some LIGHTER FLUID. Give it
to Billy
and combine it with his LIGHTER so
he can use his LIGHTER. Return to
the DINING HALL.
DINING HALL
[Rebecca]
Return to the DESK ROOM.
DESK ROOM
[Rebecca]
Head to the LONG HALLWAY. Save the game, too.
LONG HALLWAY
[Rebecca]
Switch to Billy.
[Billy]
Go through the double doors.
LARGE STUDY
[Billy]
Go to the locked door and use the LIGHTER to light the
candle to the
left of the door. Then go through
the door.
LIBRARY
[Billy]
Shoot the zombies in this room. Then run and climb the ledge
to the
right at the end of the small
hallway to get further into the library.
You'll see a bookcase you can push. Have Billy push it.
You'll get the
BOOK OF THE GOOD. Examine the book
(turn it so the pages show as with
the other RE games) and open it to
get the ANGEL WINGS. Return to the
DINING HALL.
DINING HALL
[Billy]
Turn and go to the door to the left.
NARROW HALLWAY
[Billy]
Take the door to the right.
STORAGE ROOM
[Billy]
Kill the zombies and grab the BLACK ANGEL. There is also a
SHOTGUN that
holds 7 SHOTGUN AMMO shells, so
dump the HUNTING GUN and grab the
SHOTGUN. Then go up the ladder.
SIDE BALCONY
[Billy]
Kill all approching zombies and
then you'll see some GREEN HERBS. Use
them since you'll likely be hurt.
Run forward, and unlock the door
nearby.
DESK ROOM
[Billy]
We'll be in the DESK ROOM again, and nearby is another set
of doors you
unlocked with the computer. But
return to the RESEARCH FACILITY MAIN
HALL.
RESEARCH FACILITY MAIN HALL
[Billy]
Run to where you placed the WHITE STATUE. Take it and
combine it with
the ANGEL WINGS. Now place the
BLACK STATUE on it, but the puzzle won't
be complete yet. Return to the DESK
ROOM.
DESK ROOM
[Billy]
Go through the door that was blocked with the swords.
MEDIEVIL HALLWAY
[Billy]
Go and kill the zombies and go left, and through the double
doors.
CHESS ROOM
[Billy]
Grab the NAPALM ROUNDS and give them to Rebecca so she can
add them to
her GRENADE LAUNCHER. Now we need
to move the KING chess piece so we
can unlock the puzzle here. See the
white king piece (the chess piece
with the cross over it)? Push it
toward the door, and then push it
right, then push it back so it
touches the white piece that used to be
to the right of it. The small
chessboard will slide revealing THE BOOK
OF EVIL, as well as the interesting
MARCUS' DIARY. Return to the
RESEARCH FACILITY MAIN HALL.
RESEARCH FACILITY MAIN HALL
[Billy]
Examine the BOOK OF EVIL like the BOOK OF GOOD and you'll
get the BLACK
WING. Take the BLACK ANGEL out from
where it is and combine it with the
BLACK WING. It'll form the STATUE
OF EVIL. Use it on the big statue and
the big painting of Marcus will
slide down revealing a passage. Go down
the passage. (You should save the
game if you like).
UNDERGROUND TUNNEL
[Billy]
Shoot the spider dead, and move forward. More spiders will
attack but
you can shoot them dead with the
SHOTGUN easily, as well. Go through
the door at the end of the hall.
UNDERGROUND SAVE ROOM
[Billy]
Grab the file and the HANDGUN AMMO and save if you like.
Then go
through the large brown door.
CHAIN CELL
[Billy]
Examine the vent hole and have Billy give Rebecca a boost,
into a new
room...
TORTURE CELL
[Rebecca]
Is it just me, or is the team really play
Silent Hill 2 a lot? Grab the
file near the door and examine the
red switch. That power puzzle from
RE2 is back. :/ Solve it. If you have to reach voltage 70,
use UP, UP,
DOWN, UP, UP. The steam from another room will stop running.
Watch a
cut-scene. The cut-scene doesn't
look to friendly...
CHAIN CELL
[Billy]
Rebecca needs help! Run to the NARROW HALLWAY! Ignore any
monkey
creatures.
NARROW HALLWAY
[Billy]
Go down the stairs and to the left, through the door.
MONKEY ROOM
[Billy]
Head through the room avoiding the monkeys and look for the
last door.
There, turn right and through the other door.
CHAIN CELL
[Billy]
Billy will save Rebecca, but Billy might be in bad shape
from the
monkeys, so switch to Rebecca and
arm the GRENADE LAUNCHER. Grab the
INK RIBBONS and save the game. It's advised you leave Billy
here and
find some healing items so you can
cure him; then come back. Exit the
room.
MONKEY ROOM
[Billy]
Now we need to use Billy's LIGHTER. Run to the center of the
room, to
where the animal status are (kill
all the monkeys with Rebecca's
GRENADE LAUNCHER). Light them in
this order
deer
wolf
horse
tiger
snake
eagle
The gate nearby should rise. Go through the gate. Take the
first door
to the right.
OLD BEDROOM
[Billy]
Run to the fireplace and grab the UNITY TABLET. Then exit
the room.
MONKEY ROOM
[Billy]
Continue through this small hallway through the door at the
end.
BUNKROOM
[Billy]
Shoot the zombies neabry. Then
grab the file and the INK RIBBONS
nearby. Further down the room is a RED HERB and GREEN HERB. Exit.
MONKEY ROOM
[Billy]
Return to the main portion of the room, and through the door
you
haven't been through yet.
SPIDER TUNNEL
[Billy]
Run down the stairs and to the first door on the right,
after killing
the spiders.
WATERFALL ROOM
[Billy]
Grab the LOCKER KEY. There is also a FIRST AID SPRAY. Exit.
SPIDER TUNNEL
[Billy]
Run down from the door through the double doors.
CONTROL ROOM
[Billy]
Switch to Rebecca.
[Rebecca]
Run up the stairs and grab the HANDGUN BULLETS. To the right
of the
control panel is a locked locker,
so use the LOCKER KEY to unlock it,
and get a DURALUMIN CASE (brings
back memories from RECVX). Examine the
case to get a number. Mine was 385,
so use that number to open the
case. You'll get HANDGUN PARTS;
combine these with Billy's HANDGUN.
It'll form the CUSTOM HANDGUN. There is also SHOTGUN AMMO
and MAGNUM
AMMO. Now examine the control
panel, and press the left button. Then
have Rebecca stay where she is, and
have Billy run down the stairs
passed the lower gates. If you want
ACID GRENADES, grab them from the
area they're in, and then switch to
Billy.
[Billy]
Have him press the center button. Then switch to Rebecca and
move her
passed the lowered gate (do this
every time). Then the center button.
Then the right button, then the center
button. Then switch to Rebecca.
[Rebecca]
By now, you should have moved enough to be by a red switch.
Press it,
and Hunters will attack Rebecca, so
use the ACID ROUNDS to defeat them.
Run forward to where an item is shining to get the FACILITY
KEY.
Examine it to turn it into the WATER KEY. All doors should
be unlocked
now, and we got the WATER KEY,
which means we can now return to the
RESEARCH FACILITY MAIN HALL and unlock some water based
doors. Return
to the RESEARCH FACILITY MAIN HALL
(after reuniting with Billy, of
course).
RESEARCH FACILITY MAIN HALL
[Rebecca]
Head to the TELESCOPE ROOM you were in a couple of minutes
ago. It's
passed the room where Billy fought
the second boss.
TELESCOPE ROOM
[Rebecca]
Run around the room and go down the ladder to the area with
the nooks
in the telescope. Place the UNITY
TABLET into it's slot and return to
the LARGE CAGE ROOM.
LARGE CAGE ROOM
[Rebecca]
Head over to the
ART ROOM
[Rebecca]
Run to the blue door and unlock it with the WATER KEY; then
throw the
WATER KEY away. Go through the door.
DANGER HALLWAY
[Rebecca]
When you see the super-zombie, quickly attack it with the
ACID GRENADES
or else it'll nearly kill one of
the characters. Take the first door to
thee right from where you entered.
WIRE STORAGE ROOM
[Rebecca]
To the left is a tentacle zombie, so kill it with the NAPALM
GRENADES.
Search the shelf for the VISE HANDLE and then exit.
DANGER HALLWAY
[Rebecca]
Take the next door down the hallway. Switch to Billy.
MANSION BAR ROOM
[Billy]
(The following solution is credited to "tragrox")
Examine the piano and have Billy play it (not Rebecca, like
in the
REmake). As in the REmake, a wall will
slide by. So switch to Rebecca.
[Rebecca]
Run forward and grab the
REmake, the wall will close, but
instead of replacing the
switch to Billy.
[Billy]
Play the piano again. Then go to Rebecca, reunite with her
and grab the
MAGNUM AMMO (drop it somewhere in the RESEARCH FACILITY MAIN
HALL).
Switch to Rebecca, and return to the DANGER HALLWAY.
DANGER HALLWAY
[Rebecca]
Go to the final door in this hallway.
EMPTY HALLWAY
[Rebecca]
Go through the first door to the right.
RUN DOWN CONFERENCE ROOM
[Rebecca]
Kill the zombies, and search the shelf for SHOTGUN AMMO,
which would
useful right now. Turn the corner
left of the door and examine the
area, then use the VISE HANDLE.
You'll get the OBEDIENCE TABLET. Exit
the room.
EMPTY HALLWAY
[Rebecca]
Go through the next door.
RED ROOM
[Rebecca]
Grab all the healing items if you must. Return to the
TELESCOPE ROOM,
there will be zombies on the way.
TELESCOPE ROOM
[Rebecca]
Insert the OBEDIENCE TABLET into it's
slot. Now go to the RESEARCH
FACILITY MAIN HALL.
RESEARCH FACILITY MAIN HALL
[Rebecca]
Run out through the front doors of the room.
RESEARCH FACILITY COURTYARD
[Rebecca]
Run to the right of the door and insert the
to power the lift. Call the lift
from the same power box. Then go to
the lift, climb the crate, go down
the other side and push it out.
(tell Billy to stay put). Push the
crate to the pillar with the item on
top. Switch to Billy.
[Billy]
Have Billy grab the DISCIPLINE TABLET since he's taller. If
you want
you can send Rebecca up the lift
which leads to the FOUNTAIN BALCONY.
Return to the TELESCOPE ROOM.
TELESCOPE ROOM
[Billy]
Make sure you have the HOOKSHOT from the train in the
beginning of the
game. It'll be needed shortly.
Insert the DISCIPLINE TABLET into its
place. Then watch the cut-scene.
Now to to Disc # 2!
UMBRELLA RESEARCH CENTER PART 2
TELESCOPE ROOM
[Billy]
After that intermission, go through the now unlocked double
doors above
the ladder.
BRIDGE
[Billy]
Looks like we've got another building
ahead of us. Enter the building
to the right. Have Rebecca step on
the tile near the SHOTGUN AMMO to
unlock the door to the building.
Then opt for Rebecca to stay and have
Billy enter the building.
CHAPEL
[Billy]
Take the door to the far right.
CHURCH SAVE ROOM
[Billy]
Save the game since you probably haven't saved in a long
time. Grab the
NAPALM GRENADES (give them to Rebecca later). Grab the FIRST
AID SPRAY,
too. Leave.
CHAPEL
[Billy]
Guess we've got another boss fight for Billy...
Boss # 3: Giant Bat
CHARACTER: Billy/Rebecca
DIFFICULTY: Medium
LOCATION: Chapel
FIGHTING THE MONSTER
It is preferred you have Billy fight the battle. He has more
stamina,
and better gun aim. This boss
appears after visiting the chapel save
room. Take the Shotgun out, and
shoot. It's widespread bullets offer up
a great chance of shooting the
giant bat or its small children. The
frustrating part of this battle is
that in aiming, you must be quick to
shoot or else you'll likely miss.
Also, it is frustrating because the
creature is hard to see with the
pre-rendered camera angles (beauty has
its consequences). Try to stay in
one place, where you can hopefully
see the bat, and shoot. The Grenade
Launcher is also a powerful weapon,
with the Napalm or normal Grenade
Rounds, but the range of the weapon
isn't the best ever, but it does
take its toll on the bat. The bat
will, very often, swoop down and
hit Billy/Rebecca. These hits are
actually powerful, so make sure
whoever you're using has a decent
amount of health items, especially
with Rebecca. Good luck with this
boss battle; a good eye and quicking aiming and firing abilities are
good traits to have against the
bat.
Afterwards, the HOOKSHOT will be needed to get into the
building above.
Control Rebecca so she can enter the building.
But first, something recommended should happen. All the
items you
may have left throughout the
Research Facility should be brought to the
CHAPEL to avoid any necessary
backtracking. By then you should have
quite a few HERBS and other
supplies necessary to progress through the
game. Keep your weapons read as
there will be monkeys as you transport
items. The only items you should
leave behind, perhaps, are the KNIVES
and the HUNTING GUN. This will
probably take two or three trips back
through the mansion but it'll be
worth the entire effort. The trip back
through the mansion will take you
through the storage rooms near the
basement entrances and not through
the LARGE CAGE ROOM.---
[Rebecca]
Make sure Billy gives Rebecca the NAPALM GRENADES. Use the
HOOKSHOT to
get Rebecca to the roof.
ROOF
[Rebecca]
Run Rebecca down the ladder.
BACKYARD
[Rebecca]
Have Rebecca flip the power switch nearby. Then unlock the
gate.
BRIDGE
[Rebecca]
Switch to Billy.
CHAPEL
[Billy]
Have Billy exit the room to the BRIDGE, then
have him go down a small
alley to get reunited with Rebecca.
Then have them take the elevator.
Rebecca should grab an HERBAL MIX (they both should have one
full
healing item).
TINY HALLWAY
[Billy]
What place are we in? Have them grab the GREEN HERB if you
want and
then go through the door.
REFERENCE ROOM
[Billy]
To the left is a FIRST AID SPRAY. Grab it if you wish. Then
grab the
file on the table. Look until you
see a hole in the ceiling; it's the
HOOKSHOT again. Switch to Rebecca.
[Rebecca]
Use the HOOKSHOT.
(If you use the HOOKSHOT with Billy, have Rebecca return to
the Marcus
Mansion, and enter the bedroom near the room where Billy lit
the candle
to unlock the door. In there is a
GREEN CAPSULE that Rebecca should
investigate. After she gets the
GREEN CHEMICAL, return to Marcus' lab.
After Billy raises the wall in the first room a little
later, have
Rebecca kill the Leech Zombie and
then have her examine the RED CAPSULE
to get the RED CHEMICAL and she'll
end up with the STRIPPING AGENT.)
LABORATORY
[Rebecca]
Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER.
You'll see a
leech zombie, so kill it. Down from
where the leech zombie was, there
will be a capsule. Open it, and
grab the LEECH CAPSULE. Then head
through the only other door here.
DOOR HALLWAY
[Rebecca]
Turn left from the door. Go to the second unlockable door you see, at
the end of the hall.
LABORATORY 2
[Rebecca]
Run down and grab the file from the desk. It's
mega-important. Grab the
SHOTGUN AMMO, too. Go through the
double doors in this room.
OPERATING ROOM
[Rebecca]
Kill all the zombies in here, and then send the SHOTGUN AMMO
down the
lift (like the one on the train) to
the REFERENCE ROOM where Billy is.
Now return to the DOOR HALLWAY.
DOOR HALLWAY
[Rebecca]
Right near where you first entered this room is a switch, so
press it.
Then a monster will emerge on the floor below, so switch to
Billy.
REFERENCE ROOM
[Billy]
Go to the previous room.
TINY HALLWAY
[Billy]
Suddenly this hallway isn't so tiny. Get to the door and
shoot the new
zombie with the SHOTGUN AMMO
Rebecca just sent you, then use the
HANDGUN to finish the job off. Now
switch to Rebecca.
DOOR HALLWAY
[Rebecca]
Return to the OPERATING ROOM.
OPERATING ROOM
[Rebecca]
Go look for a green canister, and grab some GREEN CHEMICAL
(it'll go to
Rebecca's mixing set). Then head for LABORATORY 2.
LABORATORY 2
[Rebecca]
Look for the red canister near the yellow area anf fill up with RED
CHEMICAL, like the GREEN CHEMICAL from
earlier. Then try to open the
LEECH TUBE. Thanks to War Mech for
this solution. Now combine the LEECH
TUBE with the STRIPPING AGENT to get a BL.
LEECH CHARM. Send that down
to Billy via elevator. Then switch
to Billy.
TINY HALLWAY
[Billy]
Return to the REFERENCE ROOM.
REFERENCE ROOM
[Billy]
Grab the BL. LEECH CHARM. Then return to the TINY HALLWAY.
TINY HALLWAY
[Billy]
Go to the newly revealed area. Slip the BL. LEECH CHARM into
the locked
door. Go through.
LABORATORY OFFICE
[Billy]
Look for the shining object to get the INPUT REG. COIL and
the old
photograph and then watch the
cut-scene. Then go through the door.
STATUE ROOM
[Billy]
Kill both zombies and then head to the statue to get the GR.
LEECH
CHARM. Then return to the REFERENCE
ROOM.
REFERENCE ROOM
[Billy]
Send the GR. LEECH CHARM to Rebecca and switch to her.
OPERATING ROOM
[Rebecca]
Grab the GR. LEECH CHARM and then use it on the locked door.
Go
through.
LAB STOREROOM
[Rebecca]
Grab the box of HANDGUN AMMO and kill the zombies on the
floor. Further
down the room are two more boxes of
HANDGUN AMMO (send some to Billy if
he's low). The red item is the
STERILIZING AGENT. Now we can clean up
that gas problem near where you
found the RED CHEMCIAL, so head back to
the LABORATORY 2.
LABORATORY 2
[Rebecca]
Use the STERILIZING AGENT on the console in front of the
room, then
enter. The zombie will awaken so
kill it. Grab the BREEDING ROOM KEY.
Then kill the zombie outside. Then return to the DOOR
HALLWAY.
DOOR HALLWAY
[Rebecca]
You can finally unlock the locked door in this area. So go
through the
door after unlocking it with the
BREEDING KEY, then throw the key away.
BREEDING ROOM
[Rebecca]
Equip the GRENADE LAUNCHER, and then shoot the Hunters that
surprise
you. Run to the end of the room to
get a DIAL. Now return to LABORATORY
2.
LABORATORY 2
[Rebecca]
Send the DIAL down to Billy. Then switch to him.
REFERENCE ROOM
[Billy]
Grab the DIAL, and return to the TINY HALLWAY.
TINY HALLWAY
[Billy]
Attach the dial to the door with the combination lock, then
enter the
combination "4863" as
hinted in an earlier file. The door should
unlock.
CABLE CAR ROOM
[Billy]
Watch the cut-scene. Then run to the left wall where a lever
is, and
pull it; then switch back to
Rebecca.
LABORATORY 2
[Rebecca]
Return to the DOOR HALLWAY.
DOOR HALLWAY
[Rebecca]
Go through the door in the middle of the hallway.
UPPER CABLE CAR ROOM
[Rebecca]
Go down the ladder now that Billy moved the lever. To the
right is the
OUTPUT REG. COIL.
It is suggested that you grab any important items from here
on out,
because we'll be moving forward
soon.---
Run around the room until you see a hole in the ceiling.
We'll need the
HOOKSHOT again. Leave two items
behind for one person (preferably the
REG. COILS) and get the HOOKSHOT; then have Rebecca go up
there.
CABLE CAR CONTROL ROOM
[Rebecca]
Unlock the door; then reunite with Billy (dump the
HOOKSHOT), then come
back here with the REG. COILS. Go
to the control panel and insert the
INPUT REG. COIL and the OUTPUT REG. COIL
to get the cable car moving.
Fill Billy's SHOTGUN with the SHOTGUN AMMO nearby (since he
should be
out by now). Get down to the cable
car and enter it. Save the game at
the typewriter nearby, too. Watch
the cut-scene on the cable car, and
you won't play as Billy for the
time being. You'll be battling a Leech
Zombie, so use the GRENADE
LAUNCHER, and if you run out, have Rebecca
run away and use the HANDGUN. After
it's dead, return to the control
room. You'll see that the OUTPUT
REG. COIL was removed, so insert it
back in. Get on the cable car now.
CABLE CAR
[Rebecca]
---Move all the items you may have left behind into this
train.---
On the dead man's body, you'll see the MAGNUM! Rebecca
should swap the
GRENADE LAUNCHER for this weapon (as well as the MAGNUM AMMO
you may
have gotten so far)! Then start the
CABLE CAR. Then exit.
CABLE CAR DESTINATION
[Rebecca]
There are two GREEN HERBS to the left. Head up both sets of
stairs, and
through the door at the top.
ELEVATOR CAR ROOM
[Rebecca]
Are we in...? Take the only other door in this room.
FACTORY SAVE ROOM
[Rebecca]
Save the game if you like and grab all the supplies if you
wish. Then
leave.
ELEVATOR CAR ROOM
[Rebecca]
Run down to the big pit, and ride the elevator down. Then
run down the
catwalk through the door.
ELEVATOR CONTROL ROOM
[Rebecca]
Run down to the end and grab the FACTORY KEY. Examine it to turn
it
into the U KEY. Then return to the
FACTORY SAVE ROOM. Two Hunters will
attack Rebecca on her way, so use
the Magnum to kill it.
FACTORY SAVE ROOM
[Rebecca]
Use the U KEY on the control panel in this room. Then click
the control
panel to take you down.
BIRKIN LAB/TREATMENT PLANT
BIRKIN LAB
[Rebecca]
Run toward the elevator to the left of the room to encounter
Enrico.
After the cut-scene, look at the shining item. It's the
ELEVATOR KEY.
Move back passed the train to the elevator
and use the ELEVATOR KEY at
the glowing panel. Then we have to
face another boss...
Boss # 4: Proto Tyrant
CHARACTER: Rebecca
DIFFICULTY: Medium
LOCATION: Birkin's Lab
FIGHTING THE BOSS
Rebecca's alone, but as long as she has the Magnum which she
should
have found in the cable car, she
can take this boss out. Have Rebecca
shoot the Tyrant after it
introduces itself, but keep her far away from
it in any direction. Watch out for
its swiping attacks. Rebecca might
run out of Magnum ammo if her shots
aren't too clean, but a weapon as
weak as the Handgun or maybe even
the Custom Handgun can definitely
clean up after. However, the
Grenade Launcher with acid rounds is
recommended as a backup.
Historically (even though Zero is the very
first chapter in the RE series),
Tyrants don't enjoy acid rounds and
this Tyrant is no different. The
Tyrant eventually should fall, and the
elevator should reach Birkin's lab, allowing Rebecca to reach the
Go into the elevator. LEVEL 1 will take you straight to the
area where
the train crashed at the beginning
of the game, so if you didn't take
any items from there across to the
church when you had the chance,
here's your chance to get them back
now. LEVEL 2 will bring Rebecca to
a long hallway, which contains a
Hunter, as well as a RED HERB and
GREEN HERB, and a door there will lead her to where the
CABLE CAR
stopped. LEVEL 3 was the floor she
fought the Tyrant on, so take LEVEL
4 to an area that might seem familiar to RE3 vets (as if RE2
vets
haven't recognized the last few
areas already). Watch the cut-scene.
DAM
[Rebecca]
Watch the cut-scene and you'll see Billy again, but we have
to save
him. Run through the double doors
ahead.
SEWAGE PLANT CONTROL ROOM
[Rebecca]
Run forward, and head right,
grabbing the HANDGUN AMMO. We then have a
puzzle to solve, so check the wall
with the red dots.
Here is the puzzle for the dam power:
0) Here is the puzzle without
pressing anything.
O-----O
| |
| |
0---O-----O---O
\ | /|
\ | / |
\| / |
O---O O---O
| |\ /| |
| | \ / | |
| | O
| |
| | / | |
| O-----O |
| /| |
|
| / | | |
|/ | |
|
O O O---O
| | |
|
|
| | |
| | |
|
O---O O---O
/
/
/
O
1. This is the first button you press (labeled with an X).
O-----O
| |
| |
O---O-----O---O
\ | /|
\ | / |
\| /
|
O---O O---O
| |\ /| |
| | \ / | |
| | O
| |
| | / | |
| O-----O |
| /| |
|
| / | | |
|/ | |
|
O [X] O---O
| | |
|
|
| | |
| | |
|
O---O O---O
/
/
/
O
2. This is the second button you press (labeled with a Y).
O-----O
| |
| |
0--[Y]----O---O
\ | /|
\ | / |
\| /
|
O---O O---O
| |\ /| |
| | \ / | |
| | O
| |
| | / | |
| O-----O |
| /| |
|
| / | | |
|/ | |
|
O O O---O
| | |
|
|
| | |
| | |
|
O---O O---O
/
/
/
O
3. This is the third button you press (labeled with a Z).
O-----O
| |
| |
0---O-----O---O
\ | /|
\ | / |
\| /
|
O---O O---O
| |\ /| |
| | \ / | |
| | O
| |
| | / | |
| O-----O |
| /| |
|
| / | | |
|/ | |
|
O O [Z]--O
| | |
|
|
| | |
| | |
|
O---O O---O
/
/
/
O
Power should be restored now. So save the game, and take the
lift down.
Run through the room. There are several zombies in here but
Rebecca
should the ammo to kill them. Grab
whatever you'd like (GREEN HERB, RED
HERB, MOLTOV COCKTAIL), and then go through the door.
BOILER ROOM
[Rebecca]
A leech zombie will approach so shoot it with the MAGNUM, or
use a
MOLTOV COCKTAIL. Run to the end of
the room (passed the locked door
which we'll explore later) and go
through the door.
POOL ROOM
[Rebecca]
Kill all the zombies using the pool table to avoid getting
bitten by
them. There's also a map of the
facility here, as well as another
MOLTOV COCKTAIL. Head down the
stairs.
BULLDOZER ROOM
[Rebecca]
Ignore the bulldozer for now, and go through the door at the
end of the
room. There is a RED HERB and a
GREEN HERB, as well.
CRATE ROOM
[Rebecca]
Just ignore everything in here, and go through the door at
the end.
STAIR ROOM
[Rebecca]
Run down the stairs, and through the door.
SEWER DRAINAGE ROOM
[Rebecca]
Watch the cut-scene, and we'll be reunited with Billy.
Return to the
CRATE ROOM.
CRATE ROOM
[Rebecca]
Switch to Billy now.
[Billy]
As Billy, grab the SHOTGUN SHELLS, as well as the RED HERB
and GREEN
HERB, if you like. Then tell Rebecca to stay where she is.
Have Billy
go down the ladder. Now for the
Crate Puzzle solution:
[Billy]
1. Go to the left side of the silver crate and push it all
the way to
the right. Move Billy back near the
ladder.
[Rebecca]
2. Switch back to Rebecca and have her use the control
panel, and have
her move the bars RIGHT. Switch
back to Billy.
[Billy]
3. Have Billy push the silver crate all the way across the
back wall
(the wall without the crate,
adjacent to the ladder).
4. Have Billy push the crate nearest the ladder all the way
to it
touches the crate that's already on
the wall. Put Billy up the ladder,
then switch to Rebecca.
[Rebecca]
5. Have Rebecca rotate the bars RIGHT. Again.
Then switch to Billy.
[Billy]
6. Have Billy go back down the ladder. Have Billy push the
last wooden
crate AGAINST the bars. Put Billy
near the ladder. Then switch to
Rebecca.
[Rebecca]
7. Have Rebecca rotate the bars RIGHT again. Then switch to
Billy.
[Billy]
8. Have Billy push the crate so it fits the wall with the
other two
crates. Then have Billy go back up
the ladder, reunite with Rebecca and
have him press the FILL/DRAIN
BUTTON on the control panel. The crates
formed a bridge, RE2 style.
[Billy]
Cross the crate bridge, and turn
left to get the HANDLE. Now return to
the BOILER ROOM.
BOILER ROOM
[Billy]
Watch for the zombies as you use the VALVE to open the door
in the
middle of the hallway.
BIG BOILER ROOM
[Billy]
Switch to Rebecca.
[Rebecca]
Shoot all the zombies in this room (there are many). Then go
up the
ladder.
UPPER BOILER ROOM
[Rebecca]
Run forward, and grab the file. Then run forward until you
see a red
container, just like the ones from
the laboratory. Fill it up with RED
CHEMICAL. There are also GREEN
HERBS and a RED HERB here. Go back down
the ladder.
BIG BOILER ROOM
[Rebecca]
Equip the MAGNUM while Billy equips the SHOTGUN. Go right of
the
ladder, all the way down, and
through the door.
DAMP HALLWAY
[Rebecca]
Two Hunters will surprise you, so shoot them with the
MAGNUM, while
Billy uses the SHOTGUN. Run down the hallway. Then go
through the door
at the end.
BUNK ROOM SAVE ROOM
[Rebecca]
There are several items in here. There is a RED HERB, GREEN
HERB,
MOLVTOV COCKTAIL, HANDGUN BULLETS and NAPALM GRENADES, as
well as INK
RIBBONS. You should also save your
game. On the bunk near the door you
haven't gone through yet it a file,
which will be helpful later. Go
through the aforementioned door
now.
WATER OVERFLOW ROOM
[Rebecca]
Run down the stairs. Then go through the door at the end.
SEWER WALKWAY
[Rebecca]
Run down the walkway through the door at the end.
MOTHERBOARD ROOM
[Rebecca]
You'll see why this is called MOTHERBOARD ROOM. Kill all the
zombies,
and then have Billy grab the
SHOTGUN SHELLS and the file. Then switch
to Rebecca and go down the lift.
Equip the MAGNUM/SHOTGUN for both.
Make sure they both get down on the lift.
TYRANT BOILER ROOM
[Rebecca]
Run around the room, passed the door.
Boss # 5: Proto Tyrant (2)
CHARACTER: Billy/Rebecca
DIFFICULTY: Medium
LOCATION: Treatment Plant
FIGHTING THE BOSS
With two characters, the Proto Tyrant is an easy boss to
defeat. Just
arm Rebecca with the Shotgun or
Grenade Launcher while Billy takes
control of the Magnum, and just
shoot away. Two weapons should put this
monster down in about 20 or 30
seconds. Run to the end of the room with
the ladder if the Proto Tyrant
comes close to swiping any of the
characters, especially the weaker
Rebecca.
With that threat gone for good, run up the ladder at the end
of the
hall. Press the green button to
call the ladder.
ABOVE TYRANT BOILER ROOM
[Rebecca]
Run around, and grab the MOTHERBOARD. Then take it all the
way back to
the MOTHERBOARD ROOM.
MOTHERBOARD ROOM
[Rebecca]
If you want, give Billy the MAGNUM and Rebecca the SHOTGUN
because
Rebecca won't run into tough enemies anymore. Go to the
right of the
door you first entered this room
in, and there's a computer you can use
the MOTHERBOARD on. Using the
MOTHERBOARD will call the gondola, a box
to transport items to the CENTRAL
CONTROL ROOM. have Rebecca go inside.
Then she will reach the CENTRAL CONTROL ROOM.
CENTRAL CONTROL ROOM
[Rebecca]
Run forward, and have Rebecca turn the lever. This will stop
the dam
from flowing. Then go through the
door (grab the ACID GRENADES if you
like).
COMPUTER ROOM
[Rebecca]
Run to the other door. Next to it is a BLUE CHEMICAL. Grab
it, and mix
it with the RED CHEMICAL to form
SULFURIC ACID needed later. On the
desk is INDUSTRIAL WATER, so mix it
with the SULFURIC ACID to form a
inside. Go down the stairs.
CENTIPEDE STORAGE RO0M
[Rebecca]
Run down, and to the door. Switch to Billy.
MOTHERBOARD ROOM
[Billy]
Go back down the lift.
TYRANT BOILER ROOM
[Billy]
This time, run through the door instead of up the ladder.
DAM WALKWAY
[Billy]
Up ahead will be 2 GREEN HERBS, which will be useful later.
On your
way, a new frog enemy will attack
Billy, so just shoot it with the
SHOTGUN. Watch out and don't let it
eat you or the game will end
automatically (just like that, so I
hope you've been saving!). You're
also better off running from them.
Go through the door on top of the
ladder.
GENERATOR ROOM
[Billy]
Up ahead from the door is HANDGUN
AMMO and another door. Kill the
zombies, and then switch to
Rebecca, and have her go through the door,
to be in the same room as Billy. If
Billy still has th SHOTGUN,
have
him grab the SHOTGUN AMMO.
Otherwise, have Rebecca grab them. Go
through the door.
CENTIPEDE STORAGE ROOM
[Billy]
Run up to the sparkling item above and give Rebecca a boost.
Grab the
EMPTY
BATTERY FLUID to create the HI-POWER BATTERY. Head up the
stairs.
COMPUTER ROOM
[Billy]
Go through the door far from the stairs.
SEWER DRAINAGE ROOM
[Billy]
We're back at where Billy and Rebecca were united. Return to
the
BULLDOZER ROOM.
BULLDOZER ROOM
[Billy]
Run to the right side of the bulldozer and use the HI-POWER
BATTERY.
Then have Billy get on top of the crate, and have Rebecca
press the
bulldozer lift controls so you can
get the final key item in the game:
the KEYCARD!
[At this point, you'll need a lot of healing items, but
you'll only
need the CUSTOM HANDGUN, MAGNUM and
SHOTGUN. Ditch the regular HANDGUN.
Try to find HERBAL MIXES throughout the base, because they
will become
important. Make sure Rebecca has
the SHOTGUN while Billy has the MAGNUM
and CUSTOM HANDGUN.]
Now go back to the GENERATOR ROOM.
GENERATOR ROOM
[Billy]
Go to the locked door and use the KEYCARD. Then go through
the door.
[Again, it is recommended you go stock up on healing items
and powerful
weapons. If you want, you can go
grab the GRENADE LAUNCHER again and
give it to Rebecca in place of the
CUSTOM HANDGUN, but it isn't
recommended because of the amount
of ammo you can have for the CUSTOM
HANDGUN.]
FINAL CHAPTER OF ZERO
FINAL HALLWAY
[Billy]
Run down and grab the MAGNUM AMMO. Then go through the door.
MARCUS BATTLE ROOM
[Billy]
Boss # 6: Marcus Queen
CHARACTER: Billy/Rebecca
DIFFICULTY: Easy
LOCATION:
FIGHTING THE BOSS
This boss isn't too hard at all. Arm them both with powerful
weapons
and just shoot the evil creature.
It might land a hit on either
character, but nothing a Green Herb
can't heal. After about 40 seconds
of consecutive shooting, the boss
should fall. If you are having
difficulty against this boss, it's
highly recommend you trek back
through the Treatment Plant and the
you may have left behind. But this
creature isn't hard at all, so just
shoot, dodge and land strong, clean
hits.
On the floor will be the SHAFT KEY and the SHAFT KEY. Have
Billy and
Rebecca pick one up (it doesn't matter). Then have them both
use it on
the big door down the room.
FINAL SAVE ROOM
[Billy]
This room is full of ammo and other items useful for
battling. Grab the
SHOTGUN AMMO, as well as the 2 FIRST AID
SPRAYS and the HANDGUN AMMO.
If you have thw GRENADE LAUNCHER,
grab the ammo, but this guide assumes
you have the CUSTOM HANDGUN,
SHOTGUN, and MAGNUM. Make sure Rebecca has
a lot of healing items (MAGNUM only
without extra ammo), while Billy
has a healing item or two, and all
the weapons you're willing to bring.
Then save the game.
Once you're ready, use the elevator to go up, and
watch the final cut-scene. Switch
to Rebecca.
FINAL BATTLE ROOM
[Rebecca]
Boss # 7: Marcus Queen (2)
Part One
CHARACTER: Billy/Rebecca
DIFFICULTY: Easy
LOCATION: Final Room
FIGHTING THE BOSS
Just spend one minute or two unloading any ammo you might
have on the
queen. Make sure Rebecca's using
something like the Handgun because she
won't need a weapon after this
battle. Popular candidates for this
battle are the Shotgun and Grenade
Launcher, because they deal the
damage. The Magnum should be saved
for the next boss fight. This boss
isn't too difficult, but you should
stay clear of its tackle and acid
attacks.
Part Two
CHARACTER: BILLY
DIFFICULTY: HARD
LOCATION: Final Room
THE 1ST VALVE
Rebecca will not be fighting in this boss fight, so it's all
up to
Billy. Run down from where Rebecca is, and unload any weapon
Billy
might have (preferrably
the Magnum). Keep shooting so the queen is
pushed back, giving Rebecca the
proper space to turn the valve. The
queen will likely take a hit at
Billy, but mash the GameCube controller
so he gets back up quickly. Keep
shooting, and Rebecca should
eventually turn the valve.
THE 2ND VALVE
Now, run to the left a bit, and start shooting the queen
again. Rebecca
will run for the next valve, which
ever is clear from the queen. Billy
might be out of bullets for his
most powerful weapon, but if he has the
Custom Handgun, it will be a good candidate. Don't worry
about wasting
bullets during this boss right.
Just continue shooting the queen. If
you distract the queen long enough,
Rebecca should finish with the
second valve. She'll move on to the
third set, which is by a set of
stairs, most likely.
THE 3RD VALVE
Rebecca will probably go up a set of steps, but if she
doesn't, it
doesn't matter. Continue the
onslaught on the queen, avoiding it and
protecting Rebecca. Billy might be
out of ammo by now, but if he isn't,
then just keep unloading. If the
queen gets too close, go to the other
side of the room and fire with a
long range weapon to distract the
queen (like with the Shotgun).
Rebecca should finish this set of
valves.
THE 4TH VALVE
By now, your onslaught should slow the queen down a little
bit, but do
not stop shooting. If Rebecca has a
weapon in her inventory, take it
from here now and keep shooting. I
hate to be repetitive, but it's the
strategy you must stick to. Lure
the queen away from Rebecca, and the
final valve should finally be
turned. The boss right ends in a cut-
scene.