PASSENGER CAR

[Rebecca]

Head to her left through the door.

 

PASSENGER CAR 2

[Rebecca]

Watch the cut-scene, and then shoot the zombies dead. Then go through

the next door.

 

TRAIN CAR HALLWAY

[Rebecca]

Move forward and take the first door Rebecca sees.

 

TRAIN BEDROOM

[Rebecca]

Inside is a file, a FIRST AID SPRAY and HANDGUN AMMO. The leave the

room.

 

TRAIN CAR HALLWAY

[Rebecca]

Take the next door Rebecca sees.

 

TRAIN SAVE ROOM

[Rebecca]

Inside is a GREEN HERB, HANDGUN AMMO and a file. Next to the typewriter

is an INK RIBBON. You can save the game if you want. Exit.

 

TRAIN CAR HALLWAY

[Rebecca]

Move forward. At the end of the room is a body with the TRAIN KEY. Then

you'll see a cut-scene with Billy Coen and Edward Dewey. Two zombie

dogs will then crash into the room. Kill them, and then search Edward

for HANDGUN BULLETS. Now examine the key you just got to change it into

DINING KEY. Now take it back to the PASSENGER CAR (the first room you

were in...

 

PASSENGER CAR

[Rebecca]

Watch the cut-scene. Go to the door at the other end and unlock it with

the key you just got. Discard the key afterward.

 

DINING CAR

[Rebecca]

Move up the stairs after the cut-scene. Grab the file before doing so.

 

UPPER DINING CAR

[Rebecca]

Move forward away from the stairs. Then watch the cut-scene and kill

the zombie. This zombie is a little tougher than the other ones you've

encountered, as it can hit you from afar. Then watch the cut-scene.

Billy will now be a character you can control. Switch to him now.

[Billy]

Run to the end of the room and up the ladder.

 

TRAIN ROOF

[Billy]

Run to the end and examine the electric wires. Reconnect the wires, and

you'll be in control of Rebecca in a different room. Switch back to

Billy and take him back to the UPPER DINING CAR. Then switch to

Rebecca.

 

UPPER KITCHEN

[Rebecca/Billy]

Grab the HANDGUN AMMO. Then grab the TRAIN KEY. Examine it so it

becomes the CONDUCTOR'S KEY. Slip it into the elevator to the left of

the GREEN HERB. (You may be full on Item Space, so leave some items for

now). Put the CONDUCTOR'S KEY into the elevator, and send it to floor

1. Then control Billy, who is in the UPPER DINING CAR.

 

UPPER DINING CAR

[Billy/Rebecca]

Run down the stairs to the DINING CAR.

 

DINING CAR

[Billy/Rebecca]

Go through the silver door behind the stairs and turn the corner to the

elevator. Examine it and take the CONDUCTOR'S KEY. Then run to where

Edward's body is.

 

TRAIN CAR HALLWAY

[Billy/Rebecca]

Go through the third door you see by unlocking it with the CONDUCTOR'S

KEY. Head inside.

 

CONDUCTOR'S ROOM

[Billy/Rebecca]

Do not grab the GREEN HERB or RED HERB yet. Instead, examine the little

cabinet to get a BRIEFCASE. Then flip the red flickering switch. Go up

the ladder.

 

TRAIN BAR

[Billy/Rebecca]

Go forward and you'll see a cut-scene. Then move forward, through the

door.

 

UPPER PASSENGER CAR

[Billy/Rebecca]

Move down, ignore the GREEN HERB and RED HERB and then grab the ICE

PICK from the cart nearby. Then take the only other open door in this

room.

 

UPPER TRAIN BEDROOM

[Billy/Rebecca]

Grab the HUNTING GUN. Also, grab the SHOTGUN AMMO. Then return to the

TRAIN BAR. (If you need to leave anything behind, do so, but keep your

guns with you).

 

TRAIN BAR

[Billy/Rebecca]

And the very first boss battle of this series begins.

 

Boss # 1: Giant Scorpian

CHARACTER: Billy/Rebecca

DIFFICULTY: Easy

LOCATION: Train Car (Upper Floor)

FIGHTING THE MONSTER

Hopefully, whoever you're using (preferrably Billy) will have the

Hunting Gun. Fire two shells into the creature as it approaches the

character. Then, manually reload the gun through the item screen and

continue firing. You might only have 8 or so shells. Equip the Handgun

once the Hunting Gun is empty, and fire around 10-15 more bullets to

kill it. It might land a cheap shot at the character throughout the

battle, but the damage shouldn't be heavy (unless you're Rebecca, in

which case, use a Green Herb when hit). It'll eventually die, but do

not get to close as it spasms, or it will hit the character. Wait until

the creature stops moving for you to pass by it.

 

Return to the DINING CAR after the battle. Make sure you have the

BRIEFCASE and ICE PICK with you. You can leave behind the HUNTING GUN

since it occupies a lot of space in your inventory. On your way back

should be a PANEL OPENER; grab it.

 

DINING CAR

[Billy/Rebecca]

Return to the elevator and send Billy/Rebecca the ICE PICK. Then switch

back to Rebecca, who is in the UPPER KITCHEN.

 

UPPER KITCHEN

[Rebecca]

Search the elevator for the ICE PICK. Use the ICE PICK on the door to

free Rebecca. Grab anything you might want before leaving. Rejoin

Billy.

 

DINING CAR

[Rebecca]

Press start to attract Billy's attention. Then go to the floor panel

near the locker door. Now switch to Billy.

[Billy]

Use the PANEL OPENER to unlock the floor panel. Head down the crawl

space.

 

STORAGE ROOM

[Billy]

Grab the GAS TANK and in the end of the room, the GOLD RING. Combine

the GOLD RING with the BRIEFCASE. Then head outside the train.

 

HOOKSHOT ROOM

[Billy]

See that flashing button? Press it, and WITHOUT MOVING A STEP, switch

to Rebecca.

[Rebecca]

Grab the HOOKSHOT. Then go to PASSENGER CAR 2.

 

PASSENGER CAR 2

[Rebecca]

To the right of the door you entered this room from for the very first

time, use the HOOKSHOT. It'll take you to TRAIN ROOF 2.

 

TRAIN ROOF 2

[Billy/Rebecca]

Run to the hole nearby and jump down into the CABIN.

 

CABIN

[Billy/Rebecca]

Kill the zombie, and then grab the HANDGUN AMMO and the JEWELRY BOX.

Examine the JEWELRY BOX to find a SILVER RING. Combine that with the

BRIEFCASE to discover the BLUE KEYCARD inside it! Now try to go through

the door. A cut-scene will occur. Exit.

 

UPPER PASSENGER CAR

[Billy/Rebecca]

Ignore the harmless leeches and go down the stairs.

 

PASSENGER CAR 2

[Billy/Rebecca]

They should be reunited. Switch to or stay as Billy.

[Billy]

Run to where Edward's body is. You can also stop by the TRAIN SAVE ROOM

to save your progress.

 

TRAIN CAR HALLWAY

[Billy]

Use the BLUE KEYCARD on the door at the end. Discard it, and go through

the door.

 

OUTSIDE TRAIN CAR HALLWAY

[Billy]

Watch the cut-scene. Then go through the door, down the hallway and

through the door at the end.

 

CONTROL ROOM

[Billy]

Elect for Rebecca or Billy to stay behind. Grab the MAGNETIC CARD and

two boxes of HANDGUN AMMO. Then have Rebecca/Billy run back to where he

got the HOOKSHOT. Rebecca will have a cut-scene with Edward.

 

HOOKSHOT ROOM

[Billy/Rebecca]

Insert the MAGNETIC CARD into the little computer to the left of the

door. Then you will have to insert a set of numbers in order to derail

the brake. The codes are random, but here are some solutions.

67: 9,9,9,9,9,5,5,5,5,2 (Thanks to sniper32)

36: 5,5,5,5,5,5,2,2,1,1 (Thanks to MR wazza)

81: 9,9,9,9,9,9,9,9,8,1

[Billy/Rebecca]

81: 9,9,9,9,9,9,9,9,8,1

36: 5,5,5,5,5,5,2,2,1,1

67: 9,9,9,9,9,5,5,5,5,2

 

UMBRELLA RESEARCH CENTER

TUNNEL

[Rebecca]

The train will crash but all the items you left in the train will be in

here. Grab what you want (like the HUNTING GUN). You can always get the

other items at a later time. Go through the door in the small crevice.

 

SEWER TUNNEL

[Rebecca]

Walk left, move forward and then go up the ladder. Watch the cut-scene

that reveals a lot. We'll be in a research center....

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Head up the stairs to the door above the stairs.

 

DESK ROOM

[Rebecca]

To the left of the screen are SHOTGUN AMMO and HANDGUN AMMO. Grab them,

and spread them between the characters. Then take the door to the left.

 

LONG HALLWAY

[Rebecca]

Run down and go through the double doors.

 

LARGE STUDY

[Rebecca]

On the podium nearby is the map of the Training Facility. On the small

desk to the right is MICROFILM A. Going further into the room near the

computers, you'll find INK RIBBONS. Leave the room.

 

LONG HALLWAY

[Rebecca]

Return to the DESK ROOM.

 

DESK ROOM

[Rebecca]

Return to the RESEARCH FACILITY MAIN HALL.

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Head to their right and take the first door you see.

 

SMALL STUDY

[Rebecca]

You'll see a note nearby, so grab it. Look in the open cabinet to find

a CRANK HANDLE. Then crows will break into the room, so exit after

killing them all. Return to the LARGE STUDY.

 

LARGE STUDY

[Rebecca]

Go to where the elevator is supposed to be. To the right is a place

where the CRANK HANDLE should be used. Press Start so Rebecca has Billy

stay where he is (near the handle). Move Rebecca onto the actual lift.

Switch to Billy.

[Billy]

With Rebecca on the left, have Billy turn the handle.

 

MECHANISM ROOM

[Rebecca]

Move forward and a smaller version of the boss you fought earlier will

attack Rebecca, so use the HUNTING GUN or the HANDGUN to kill it. Move

forward and a second one will attack you. There is a FIRST AID SPRAY on

the floor and HANDGUN AMMO on the table. Then leave through the only

door in this room.

 

FOUNTAIN BALCONY

[Rebecca]

Kill all the crows in this room. There are a lot of various HERBS in

this room, so pick them up and drop them, or mix them, or use them. Go

through the other door in this room.

 

LARGE CAGE ROOM

[Rebecca]

Run forward and go down the ladder. There's a cage in this room you

have to lift, but only Billy can, so we have to get him up here later.

The only other option is to go back up the ladder, down the room and

down the stairs. Unlock the farther door (it leads to the RESEARCH

FACILITY MAIN HALL). Go through it. Then switch to Billy.

 

LARGE STUDY

[Billy]

Exit the room and head for the RESEARCH FACILITY MAIN HALL (there will

be a zombie along the way).

 

RESEARCH FACILITY MAIN HALL

[Billy]

Find Rebecca, and then switch to her.

[Rebecca]

Go through the door she just went through.

 

LARGE CAGE ROOM

[Rebecca]

Run to where the cage is by going down the ladder. Switch to Billy.

[Billy]

Press Start to have Rebecca stay where she is (near the cage). Then

have Billy climb the ladder. Near the door are cranks; turn the second

one. The cage near Rebecca will rise, so switch to her.

[Rebecca]

Grab the shining item. If Rebecca's items are full, climb the ladder,

drop the items and then grab the FACILITY KEY. A boss battle will

engage, but Rebecca cannot battle.

 

Boss # 2: Giant Centipede

CHARACTER: Billy

DIFFICULTY: Medium

LOCATION: Marcus Mansion

FIGHTING THE MONSTER

Rebecca will be captured by the creature, so take the Hunting Gun, and

like the Giant Scorpian, shoot and manually reload. Hopefully you've

found more ammo for it. Keep your distance, because it'll take a while

for Rebecca to even get killed (if she does get killed, it's never

happened to me). The Handgun is the perfect backup, but you may have

also found the Grenade Launcher by now, which is a perfect and powerful

weapon capable of taking the centipede out. If you fire from a

distance, this boss will never hit you, but for cases such as using the

Grenade Launcher for close combat, it might land a few light hits.

Occasionally, it'll land that irritatingly strong hit which Billy

should heal from. Otherwise, this boss isn't too bad.

 

[Billy]

Billy might be in bad shape, so you can take him to the FOUNTAIN

BALCONY and have him heal up on the HERB stock there. Switch to

Rebecca.

[Rebecca]

Examine the FACILITY KEY to turn it into a FIRE KEY. Go down the

stairs, and through the first door to the left.

 

ART ROOM

[Rebecca]

Shoot the beetles with the HUNTING GUN (or switch to Billy if he has

it). Then have the character without the HUNTING GUN grab the GRENADE

LAUNCHER. There are also SHOTGUN AMMO and NAPALM GRENADES (aka Flame

Rounds or Incendiary Rounds; hand them to the one who has the GRENADE

LAUNCHER) and most important, a WHITE STATUE. Leave the room the way

you came in.

 

LARGE CAGE ROOM

[Rebecca]

Go through the door to the RESEARCH FACILITY MAIN HALL.

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Go to the gold statue in front of the double doors. Place the WHITE

STATUE on it, and then move forward. Go through the door to the DESK

ROOM.

 

DESK ROOM

[Rebecca]

Go through the door to the left to the LONG HALLWAY. You should also

save the game. The red door at the end of the hallway can be unlocked

with the FIRE KEY. Go through.

 

TABLE ROOM

[Rebecca]

Run forward and push the tabel blocking you forward. Then push it to

the left in front of the fireplace. Then flip the red switch to turn

the lights on. Grab the shining item from the deer head. It'll be the

IRON NEEDLE. Return to the MECHANISM ROOM (by going through the area

where you fought the second boss, as well as the FOUNTAIN ROOM).

Alternatively, you can send Rebecca up the elevator again but having

Billy around is better.

 

MECHANISM ROOM

[Rebecca]

Go to the clock near the elevator and use the IRON NEEDLE. Now we need

to solve the puzzle. The time of the clock you input is the time you

saw in a previous file (NOTICE TO ALL STAFF). Input the code from the

file (or acquire it where it says in the walkthrough). Two doors will

unlock; return to the RESEARCH FACILITY MAIN HALL.

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Go through the door that the clock unlocked.

 

FIREPLACE ROOM

[Rebecca]

Shoot all the zombies in here and grab the file, as well as the GREEN

HERB and MICROFILM B. There is also SHOTGUN AMMO. Leave.

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Head to the first floor and to the door to the left hand side.

 

FIRST FLOOR LONG HALLWAY

[Rebecca]

There might be leeches in here, so run down to the end of the hallway

through the second door unlocked by the clock. Go inside.

 

PROJECTION ROOM

[Rebecca]

Hopefully you've been hanging onto MICROFILM A and B. Insert thtem into

the projector. You'll get an MO DISK. Remember the image on the

picture:

 

     PODIUM

0  1         2  3

4  5         6  7

8  9         A  B

C  D         E  F

     DOORWAY

 

There is also HANDGUN AMMO on a desk. Return to the DESK ROOM.

 

DESK ROOM

[Rebecca]

Run up to the podium and use the MO DISK. Now the code will be

something like "47" or "0A." You'll need to press the keyboard and

desks 4 and 7, or 0 and A. Use the key above to get the code right.

Have Billy go to the other desk while Rebecca stays at the other, so

you can click the codes at the same time. Now all dooes blocked with

swords will unlock. Return to the LARGE CAGE ROOM. Save the game if you

want.

 

LARGE CAGE ROOM

[Rebecca]

Go up the stairs and through the door unlocked by the computer (the one

that was blocked by swords). Switch to Billy.

 

(Make sure Rebecca is carrying the GRENADE LAUNCHER while Billy has the

HUNTING GUN so you both have powerful weapons at your disposal. Make

sure they both have one healing item, too.)

 

TELESCOPE ROOM

[Billy]

Pick up the HANDGUN AMMO. Then return to the RESEARCH FACILITY MAIN

HALL.

 

RESEARCH FACILITY MAIN HALL

[Billy]

Take the double doors on the right hand side of the room.

 

DINING HALL

[Billy]

Switch to Rebecca.

[Rebecca]

Kill all the zombies in this room, and then look for the red door.

Unlock it with the FIRE KEY. Throw the FIRE KEY away and go through the

door.

 

KITCHEN

[Rebecca]

Look on the kitchen counter for some LIGHTER FLUID. Give it to Billy

and combine it with his LIGHTER so he can use his LIGHTER. Return to

the DINING HALL.

 

DINING HALL

[Rebecca]

Return to the DESK ROOM.

 

DESK ROOM

[Rebecca]

Head to the LONG HALLWAY. Save the game, too.

 

LONG HALLWAY

[Rebecca]

Switch to Billy.

[Billy]

Go through the double doors.

 

LARGE STUDY

[Billy]

Go to the locked door and use the LIGHTER to light the candle to the

left of the door. Then go through the door.

 

LIBRARY

[Billy]

Shoot the zombies in this room. Then run and climb the ledge to the

right at the end of the small hallway to get further into the library.

You'll see a bookcase you can push. Have Billy push it. You'll get the

BOOK OF THE GOOD. Examine the book (turn it so the pages show as with

the other RE games) and open it to get the ANGEL WINGS. Return to the

DINING HALL.

 

DINING HALL

[Billy]

Turn and go to the door to the left.

 

NARROW HALLWAY

[Billy]

Take the door to the right.

 

STORAGE ROOM

[Billy]

Kill the zombies and grab the BLACK ANGEL. There is also a SHOTGUN that

holds 7 SHOTGUN AMMO shells, so dump the HUNTING GUN and grab the

SHOTGUN. Then go up the ladder.

 

SIDE BALCONY

[Billy]

Kill all approching zombies and then you'll see some GREEN HERBS. Use

them since you'll likely be hurt. Run forward, and unlock the door

nearby.

 

DESK ROOM

[Billy]

We'll be in the DESK ROOM again, and nearby is another set of doors you

unlocked with the computer. But return to the RESEARCH FACILITY MAIN

HALL.

 

RESEARCH FACILITY MAIN HALL

[Billy]

Run to where you placed the WHITE STATUE. Take it and combine it with

the ANGEL WINGS. Now place the BLACK STATUE on it, but the puzzle won't

be complete yet. Return to the DESK ROOM.

 

DESK ROOM

[Billy]

Go through the door that was blocked with the swords.

 

MEDIEVIL HALLWAY

[Billy]

Go and kill the zombies and go left, and through the double doors.

 

CHESS ROOM

[Billy]

Grab the NAPALM ROUNDS and give them to Rebecca so she can add them to

her GRENADE LAUNCHER. Now we need to move the KING chess piece so we

can unlock the puzzle here. See the white king piece (the chess piece

with the cross over it)? Push it toward the door, and then push it

right, then push it back so it touches the white piece that used to be

to the right of it. The small chessboard will slide revealing THE BOOK

OF EVIL, as well as the interesting MARCUS' DIARY. Return to the

RESEARCH FACILITY MAIN HALL.

 

RESEARCH FACILITY MAIN HALL

[Billy]

Examine the BOOK OF EVIL like the BOOK OF GOOD and you'll get the BLACK

WING. Take the BLACK ANGEL out from where it is and combine it with the

BLACK WING. It'll form the STATUE OF EVIL. Use it on the big statue and

the big painting of Marcus will slide down revealing a passage. Go down

the passage. (You should save the game if you like).

 

UNDERGROUND TUNNEL

[Billy]

Shoot the spider dead, and move forward. More spiders will attack but

you can shoot them dead with the SHOTGUN easily, as well. Go through

the door at the end of the hall.

 

UNDERGROUND SAVE ROOM

[Billy]

Grab the file and the HANDGUN AMMO and save if you like. Then go

through the large brown door.

 

CHAIN CELL

[Billy]

Examine the vent hole and have Billy give Rebecca a boost, into a new

room...

 

TORTURE CELL

[Rebecca]

Is it just me, or is the team really play Silent Hill 2 a lot? Grab the

file near the door and examine the red switch. That power puzzle from

RE2 is back. :/ Solve it. If you have to reach voltage 70, use UP, UP,

DOWN, UP, UP. The steam from another room will stop running. Watch a

cut-scene. The cut-scene doesn't look to friendly...

 

CHAIN CELL

[Billy]

Rebecca needs help! Run to the NARROW HALLWAY! Ignore any monkey

creatures.

 

NARROW HALLWAY

[Billy]

Go down the stairs and to the left, through the door.

 

MONKEY ROOM

[Billy]

Head through the room avoiding the monkeys and look for the last door.

There, turn right and through the other door.

 

CHAIN CELL

[Billy]

Billy will save Rebecca, but Billy might be in bad shape from the

monkeys, so switch to Rebecca and arm the GRENADE LAUNCHER. Grab the

INK RIBBONS and save the game. It's advised you leave Billy here and

find some healing items so you can cure him; then come back. Exit the

room.

 

MONKEY ROOM

[Billy]

Now we need to use Billy's LIGHTER. Run to the center of the room, to

where the animal status are (kill all the monkeys with Rebecca's

GRENADE LAUNCHER). Light them in this order

 

deer

wolf

horse

tiger

snake

eagle

 

The gate nearby should rise. Go through the gate. Take the first door

to the right.

 

OLD BEDROOM

[Billy]

Run to the fireplace and grab the UNITY TABLET. Then exit the room.

 

MONKEY ROOM

[Billy]

Continue through this small hallway through the door at the end.

 

BUNKROOM

[Billy]

Shoot the zombies neabry. Then grab the file and the INK RIBBONS

nearby. Further down the room is a RED HERB and GREEN HERB. Exit.

 

MONKEY ROOM

[Billy]

Return to the main portion of the room, and through the door you

haven't been through yet.

 

SPIDER TUNNEL

[Billy]

Run down the stairs and to the first door on the right, after killing

the spiders.

 

WATERFALL ROOM

[Billy]

Grab the LOCKER KEY. There is also a FIRST AID SPRAY. Exit.

 

SPIDER TUNNEL

[Billy]

Run down from the door through the double doors.

 

CONTROL ROOM

[Billy]

Switch to Rebecca.

[Rebecca]

Run up the stairs and grab the HANDGUN BULLETS. To the right of the

control panel is a locked locker, so use the LOCKER KEY to unlock it,

and get a DURALUMIN CASE (brings back memories from RECVX). Examine the

case to get a number. Mine was 385, so use that number to open the

case. You'll get HANDGUN PARTS; combine these with Billy's HANDGUN.

It'll form the CUSTOM HANDGUN. There is also SHOTGUN AMMO and MAGNUM

AMMO. Now examine the control panel, and press the left button. Then

have Rebecca stay where she is, and have Billy run down the stairs

passed the lower gates. If you want ACID GRENADES, grab them from the

area they're in, and then switch to Billy.

[Billy]

Have him press the center button. Then switch to Rebecca and move her

passed the lowered gate (do this every time). Then the center button.

Then the right button, then the center button. Then switch to Rebecca.

[Rebecca]

By now, you should have moved enough to be by a red switch. Press it,

and Hunters will attack Rebecca, so use the ACID ROUNDS to defeat them.

Run forward to where an item is shining to get the FACILITY KEY.

Examine it to turn it into the WATER KEY. All doors should be unlocked

now, and we got the WATER KEY, which means we can now return to the

RESEARCH FACILITY MAIN HALL and unlock some water based doors. Return

to the RESEARCH FACILITY MAIN HALL (after reuniting with Billy, of

course).

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Head to the TELESCOPE ROOM you were in a couple of minutes ago. It's

passed the room where Billy fought the second boss.

 

TELESCOPE ROOM

[Rebecca]

Run around the room and go down the ladder to the area with the nooks

in the telescope. Place the UNITY TABLET into it's slot and return to

the LARGE CAGE ROOM.

 

LARGE CAGE ROOM

[Rebecca]

Head over to the ART ROOM, where you found the GRENADE LAUNCHER.

 

ART ROOM

[Rebecca]

Run to the blue door and unlock it with the WATER KEY; then throw the

WATER KEY away. Go through the door.

 

DANGER HALLWAY

[Rebecca]

When you see the super-zombie, quickly attack it with the ACID GRENADES

or else it'll nearly kill one of the characters. Take the first door to

thee right from where you entered.

 

WIRE STORAGE ROOM

[Rebecca]

To the left is a tentacle zombie, so kill it with the NAPALM GRENADES.

Search the shelf for the VISE HANDLE and then exit.

 

DANGER HALLWAY

[Rebecca]

Take the next door down the hallway. Switch to Billy.

 

MANSION BAR ROOM

[Billy]

(The following solution is credited to "tragrox")

Examine the piano and have Billy play it (not Rebecca, like in the

REmake). As in the REmake, a wall will slide by. So switch to Rebecca.

[Rebecca]

Run forward and grab the BATTERY at the end of the room. As in the

REmake, the wall will close, but instead of replacing the BATTERY,

switch to Billy.

[Billy]

Play the piano again. Then go to Rebecca, reunite with her and grab the

MAGNUM AMMO (drop it somewhere in the RESEARCH FACILITY MAIN HALL).

Switch to Rebecca, and return to the DANGER HALLWAY.

 

DANGER HALLWAY

[Rebecca]

Go to the final door in this hallway.

 

EMPTY HALLWAY

[Rebecca]

Go through the first door to the right.

 

RUN DOWN CONFERENCE ROOM

[Rebecca]

Kill the zombies, and search the shelf for SHOTGUN AMMO, which would

useful right now. Turn the corner left of the door and examine the

area, then use the VISE HANDLE. You'll get the OBEDIENCE TABLET. Exit

the room.

 

EMPTY HALLWAY

[Rebecca]

Go through the next door.

 

RED ROOM

[Rebecca]

Grab all the healing items if you must. Return to the TELESCOPE ROOM,

there will be zombies on the way.

 

TELESCOPE ROOM

[Rebecca]

Insert the OBEDIENCE TABLET into it's slot. Now go to the RESEARCH

FACILITY MAIN HALL.

 

RESEARCH FACILITY MAIN HALL

[Rebecca]

Run out through the front doors of the room.

 

RESEARCH FACILITY COURTYARD

[Rebecca]

Run to the right of the door and insert the BATTERY into a power slot

to power the lift. Call the lift from the same power box. Then go to

the lift, climb the crate, go down the other side and push it out.

(tell Billy to stay put). Push the crate to the pillar with the item on

top. Switch to Billy.

[Billy]

Have Billy grab the DISCIPLINE TABLET since he's taller. If you want

you can send Rebecca up the lift which leads to the FOUNTAIN BALCONY.

Return to the TELESCOPE ROOM.

 

TELESCOPE ROOM

[Billy]

Make sure you have the HOOKSHOT from the train in the beginning of the

game. It'll be needed shortly. Insert the DISCIPLINE TABLET into its

place. Then watch the cut-scene. Now to to Disc # 2!

 

UMBRELLA RESEARCH CENTER PART 2

TELESCOPE ROOM

[Billy]

After that intermission, go through the now unlocked double doors above

the ladder.

 

BRIDGE

[Billy]

Looks like we've got another building ahead of us. Enter the building

to the right. Have Rebecca step on the tile near the SHOTGUN AMMO to

unlock the door to the building. Then opt for Rebecca to stay and have

Billy enter the building.

 

UMBRELLA CHURCH

CHAPEL

[Billy]

Take the door to the far right.

 

CHURCH SAVE ROOM

[Billy]

Save the game since you probably haven't saved in a long time. Grab the

NAPALM GRENADES (give them to Rebecca later). Grab the FIRST AID SPRAY,

too. Leave.

 

CHAPEL

[Billy]

Guess we've got another boss fight for Billy...

 

Boss # 3: Giant Bat

CHARACTER: Billy/Rebecca

DIFFICULTY: Medium

LOCATION: Chapel

FIGHTING THE MONSTER

It is preferred you have Billy fight the battle. He has more stamina,

and better gun aim. This boss appears after visiting the chapel save

room. Take the Shotgun out, and shoot. It's widespread bullets offer up

a great chance of shooting the giant bat or its small children. The

frustrating part of this battle is that in aiming, you must be quick to

shoot or else you'll likely miss. Also, it is frustrating because the

creature is hard to see with the pre-rendered camera angles (beauty has

its consequences). Try to stay in one place, where you can hopefully

see the bat, and shoot. The Grenade Launcher is also a powerful weapon,

with the Napalm or normal Grenade Rounds, but the range of the weapon

isn't the best ever, but it does take its toll on the bat. The bat

will, very often, swoop down and hit Billy/Rebecca. These hits are

actually powerful, so make sure whoever you're using has a decent

amount of health items, especially with Rebecca. Good luck with this

boss battle; a good eye and quicking aiming and firing abilities are

good traits to have against the bat.

 

Afterwards, the HOOKSHOT will be needed to get into the building above.

Control Rebecca so she can enter the building.

 

But first, something recommended should happen. All the items you

may have left throughout the Research Facility should be brought to the

CHAPEL to avoid any necessary backtracking. By then you should have

quite a few HERBS and other supplies necessary to progress through the

game. Keep your weapons read as there will be monkeys as you transport

items. The only items you should leave behind, perhaps, are the KNIVES

and the HUNTING GUN. This will probably take two or three trips back

through the mansion but it'll be worth the entire effort. The trip back

through the mansion will take you through the storage rooms near the

basement entrances and not through the LARGE CAGE ROOM.---

 

[Rebecca]

Make sure Billy gives Rebecca the NAPALM GRENADES. Use the HOOKSHOT to

get Rebecca to the roof.

 

ROOF

[Rebecca]

Run Rebecca down the ladder.

 

BACKYARD

[Rebecca]

Have Rebecca flip the power switch nearby. Then unlock the gate.

 

BRIDGE

[Rebecca]

Switch to Billy.

 

CHAPEL

[Billy]

Have Billy exit the room to the BRIDGE, then have him go down a small

alley to get reunited with Rebecca. Then have them take the elevator.

Rebecca should grab an HERBAL MIX (they both should have one full

healing item).

 

TINY HALLWAY

[Billy]

What place are we in? Have them grab the GREEN HERB if you want and

then go through the door.

 

REFERENCE ROOM

[Billy]

To the left is a FIRST AID SPRAY. Grab it if you wish. Then grab the

file on the table. Look until you see a hole in the ceiling; it's the

HOOKSHOT again. Switch to Rebecca.

[Rebecca]

Use the HOOKSHOT.

(If you use the HOOKSHOT with Billy, have Rebecca return to the Marcus

Mansion, and enter the bedroom near the room where Billy lit the candle

to unlock the door. In there is a GREEN CAPSULE that Rebecca should

investigate. After she gets the GREEN CHEMICAL, return to Marcus' lab.

After Billy raises the wall in the first room a little later, have

Rebecca kill the Leech Zombie and then have her examine the RED CAPSULE

to get the RED CHEMICAL and she'll end up with the STRIPPING AGENT.)

 

LABORATORY

[Rebecca]

Leave the HOOKSHOT behind and arm the GRENADE LAUNCHER. You'll see a

leech zombie, so kill it. Down from where the leech zombie was, there

will be a capsule. Open it, and grab the LEECH CAPSULE. Then head

through the only other door here.

 

DOOR HALLWAY

[Rebecca]

Turn left from the door. Go to the second unlockable door you see, at

the end of the hall.

 

LABORATORY 2

[Rebecca]

Run down and grab the file from the desk. It's mega-important. Grab the

SHOTGUN AMMO, too. Go through the double doors in this room.

 

OPERATING ROOM

[Rebecca]

Kill all the zombies in here, and then send the SHOTGUN AMMO down the

lift (like the one on the train) to the REFERENCE ROOM where Billy is.

Now return to the DOOR HALLWAY.

 

DOOR HALLWAY

[Rebecca]

Right near where you first entered this room is a switch, so press it.

Then a monster will emerge on the floor below, so switch to Billy.

 

REFERENCE ROOM

[Billy]

Go to the previous room.

 

TINY HALLWAY

[Billy]

Suddenly this hallway isn't so tiny. Get to the door and shoot the new

zombie with the SHOTGUN AMMO Rebecca just sent you, then use the

HANDGUN to finish the job off. Now switch to Rebecca.

 

DOOR HALLWAY

[Rebecca]

Return to the OPERATING ROOM.

 

OPERATING ROOM

[Rebecca]

Go look for a green canister, and grab some GREEN CHEMICAL (it'll go to

Rebecca's mixing set). Then head for LABORATORY 2.

 

LABORATORY 2

[Rebecca]

Look for the red canister near the yellow area anf fill up with RED

CHEMICAL, like the GREEN CHEMICAL from earlier. Then try to open the

LEECH TUBE. Thanks to War Mech for this solution. Now combine the LEECH

TUBE with the STRIPPING AGENT to get a BL. LEECH CHARM. Send that down

to Billy via elevator. Then switch to Billy.

 

TINY HALLWAY

[Billy]

Return to the REFERENCE ROOM.

 

REFERENCE ROOM

[Billy]

Grab the BL. LEECH CHARM. Then return to the TINY HALLWAY.

 

TINY HALLWAY

[Billy]

Go to the newly revealed area. Slip the BL. LEECH CHARM into the locked

door. Go through.

 

LABORATORY OFFICE

[Billy]

Look for the shining object to get the INPUT REG. COIL and the old

photograph and then watch the cut-scene. Then go through the door.

 

STATUE ROOM

[Billy]

Kill both zombies and then head to the statue to get the GR. LEECH

CHARM. Then return to the REFERENCE ROOM.

 

REFERENCE ROOM

[Billy]

Send the GR. LEECH CHARM to Rebecca and switch to her.

 

OPERATING ROOM

[Rebecca]

Grab the GR. LEECH CHARM and then use it on the locked door. Go

through.

 

LAB STOREROOM

[Rebecca]

Grab the box of HANDGUN AMMO and kill the zombies on the floor. Further

down the room are two more boxes of HANDGUN AMMO (send some to Billy if

he's low). The red item is the STERILIZING AGENT. Now we can clean up

that gas problem near where you found the RED CHEMCIAL, so head back to

the LABORATORY 2.

 

LABORATORY 2

[Rebecca]

Use the STERILIZING AGENT on the console in front of the room, then

enter. The zombie will awaken so kill it. Grab the BREEDING ROOM KEY.

Then kill the zombie outside. Then return to the DOOR HALLWAY.

 

DOOR HALLWAY

[Rebecca]

You can finally unlock the locked door in this area. So go through the

door after unlocking it with the BREEDING KEY, then throw the key away.

 

BREEDING ROOM

[Rebecca]

Equip the GRENADE LAUNCHER, and then shoot the Hunters that surprise

you. Run to the end of the room to get a DIAL. Now return to LABORATORY

2.

 

LABORATORY 2

[Rebecca]

Send the DIAL down to Billy. Then switch to him.

 

REFERENCE ROOM

[Billy]

Grab the DIAL, and return to the TINY HALLWAY.

 

TINY HALLWAY

[Billy]

Attach the dial to the door with the combination lock, then enter the

combination "4863" as hinted in an earlier file. The door should

unlock.

 

CABLE CAR ROOM

[Billy]

Watch the cut-scene. Then run to the left wall where a lever is, and

pull it; then switch back to Rebecca.

 

LABORATORY 2

[Rebecca]

Return to the DOOR HALLWAY.

 

DOOR HALLWAY

[Rebecca]

Go through the door in the middle of the hallway.

 

UPPER CABLE CAR ROOM

[Rebecca]

Go down the ladder now that Billy moved the lever. To the right is the

OUTPUT REG. COIL.

 

It is suggested that you grab any important items from here on out,

because we'll be moving forward soon.---

 

Run around the room until you see a hole in the ceiling. We'll need the

HOOKSHOT again. Leave two items behind for one person (preferably the

REG. COILS) and get the HOOKSHOT; then have Rebecca go up there.

 

CABLE CAR CONTROL ROOM

[Rebecca]

Unlock the door; then reunite with Billy (dump the HOOKSHOT), then come

back here with the REG. COILS. Go to the control panel and insert the

INPUT REG. COIL and the OUTPUT REG. COIL to get the cable car moving.

Fill Billy's SHOTGUN with the SHOTGUN AMMO nearby (since he should be

out by now). Get down to the cable car and enter it. Save the game at

the typewriter nearby, too. Watch the cut-scene on the cable car, and

you won't play as Billy for the time being. You'll be battling a Leech

Zombie, so use the GRENADE LAUNCHER, and if you run out, have Rebecca

run away and use the HANDGUN. After it's dead, return to the control

room. You'll see that the OUTPUT REG. COIL was removed, so insert it

back in. Get on the cable car now.

 

CABLE CAR

[Rebecca]

---Move all the items you may have left behind into this train.---

On the dead man's body, you'll see the MAGNUM! Rebecca should swap the

GRENADE LAUNCHER for this weapon (as well as the MAGNUM AMMO you may

have gotten so far)! Then start the CABLE CAR. Then exit.

 

CABLE CAR DESTINATION

[Rebecca]

There are two GREEN HERBS to the left. Head up both sets of stairs, and

through the door at the top.

 

ELEVATOR CAR ROOM

[Rebecca]

Are we in...? Take the only other door in this room.

 

FACTORY SAVE ROOM

[Rebecca]

Save the game if you like and grab all the supplies if you wish. Then

leave.

 

ELEVATOR CAR ROOM

[Rebecca]

Run down to the big pit, and ride the elevator down. Then run down the

catwalk through the door.

 

ELEVATOR CONTROL ROOM

[Rebecca]

Run down to the end and grab the FACTORY KEY. Examine it to turn it

into the U KEY. Then return to the FACTORY SAVE ROOM. Two Hunters will

attack Rebecca on her way, so use the Magnum to kill it.

 

FACTORY SAVE ROOM

[Rebecca]

Use the U KEY on the control panel in this room. Then click the control

panel to take you down.

 

BIRKIN LAB/TREATMENT PLANT

BIRKIN LAB

[Rebecca]

Run toward the elevator to the left of the room to encounter Enrico.

After the cut-scene, look at the shining item. It's the ELEVATOR KEY.

Move back passed the train to the elevator and use the ELEVATOR KEY at

the glowing panel. Then we have to face another boss...

 

Boss # 4: Proto Tyrant

CHARACTER: Rebecca

DIFFICULTY: Medium

LOCATION: Birkin's Lab

FIGHTING THE BOSS

Rebecca's alone, but as long as she has the Magnum which she should

have found in the cable car, she can take this boss out. Have Rebecca

shoot the Tyrant after it introduces itself, but keep her far away from

it in any direction. Watch out for its swiping attacks. Rebecca might

run out of Magnum ammo if her shots aren't too clean, but a weapon as

weak as the Handgun or maybe even the Custom Handgun can definitely

clean up after. However, the Grenade Launcher with acid rounds is

recommended as a backup. Historically (even though Zero is the very

first chapter in the RE series), Tyrants don't enjoy acid rounds and

this Tyrant is no different. The Tyrant eventually should fall, and the

elevator should reach Birkin's lab, allowing Rebecca to reach the

Marcus Mansion again, or the Treatment Facility.

 

Go into the elevator. LEVEL 1 will take you straight to the area where

the train crashed at the beginning of the game, so if you didn't take

any items from there across to the church when you had the chance,

here's your chance to get them back now. LEVEL 2 will bring Rebecca to

a long hallway, which contains a Hunter, as well as a RED HERB and

GREEN HERB, and a door there will lead her to where the CABLE CAR

stopped. LEVEL 3 was the floor she fought the Tyrant on, so take LEVEL

4 to an area that might seem familiar to RE3 vets (as if RE2 vets

haven't recognized the last few areas already). Watch the cut-scene.

 

DAM

[Rebecca]

Watch the cut-scene and you'll see Billy again, but we have to save

him. Run through the double doors ahead.

 

SEWAGE PLANT CONTROL ROOM

[Rebecca]

Run forward, and head right, grabbing the HANDGUN AMMO. We then have a

puzzle to solve, so check the wall with the red dots.

 

Here is the puzzle for the dam power:

 

0) Here is the puzzle without pressing anything.

 

                            O-----O

                            |     |

                            |     |

                        0---O-----O---O

                         \  |        /|

                          \ |       / | 

                           \|      /  |   

                        O---O     O---O

                        |   |\   /|   |

                        |   | \ / |   |

                        |   |  O  |   |

                        |   | /   |   |

                        |   O-----O   |

                        |  /|     |   |

                        | / |     |   |

                        |/  |     |   |

                        O   O     O---O

                        |   |     |   |

                        |   |     |   |

                        |   |     |   |

                        O---O     O---O

                           /

                          /

                         /

                        O

 

1. This is the first button you press (labeled with an X).

 

                            O-----O

                            |     |

                            |     |

                        O---O-----O---O

                         \  |        /|

                          \ |       / | 

                           \|      /  |   

                        O---O     O---O

                        |   |\   /|   |

                        |   | \ / |   |

                        |   |  O  |   |

                        |   | /   |   |

                        |   O-----O   |

                        |  /|     |   |

                        | / |     |   |

                        |/  |     |   |

                        O  [X]    O---O

                        |   |     |   |

                        |   |     |   |

                        |   |     |   |

                        O---O     O---O

                           /

                          /

                         /

                        O

 

2. This is the second button you press (labeled with a Y).

 

                            O-----O

                            |     |

                            |     |

                        0--[Y]----O---O

                         \  |        /|

                          \ |       / | 

                           \|      /  |   

                        O---O     O---O

                        |   |\   /|   |

                        |   | \ / |   |

                        |   |  O  |   |

                        |   | /   |   |

                        |   O-----O   |

                        |  /|     |   |

                        | / |     |   |

                        |/  |     |   |

                        O   O     O---O

                        |   |     |   |

                        |   |     |   |

                        |   |     |   |

                        O---O     O---O

                           /

                          /

                         /

                        O

 

3. This is the third button you press (labeled with a Z).

 

                            O-----O

                            |     |

                            |     |

                        0---O-----O---O

                         \  |        /|

                          \ |       / | 

                           \|      /  |   

                        O---O     O---O

                        |   |\   /|   |

                        |   | \ / |   |

                        |   |  O  |   |

                        |   | /   |   |

                        |   O-----O   |

                        |  /|     |   |

                        | / |     |   |

                        |/  |     |   |

                        O   O    [Z]--O

                        |   |     |   |

                        |   |     |   |

                        |   |     |   |

                        O---O     O---O

                           /

                          /

                         /

                        O

 

Power should be restored now. So save the game, and take the lift down.

Run through the room. There are several zombies in here but Rebecca

should the ammo to kill them. Grab whatever you'd like (GREEN HERB, RED

HERB, MOLTOV COCKTAIL), and then go through the door.

              

BOILER ROOM

[Rebecca]

A leech zombie will approach so shoot it with the MAGNUM, or use a

MOLTOV COCKTAIL. Run to the end of the room (passed the locked door

which we'll explore later) and go through the door.

 

POOL ROOM

[Rebecca]

Kill all the zombies using the pool table to avoid getting bitten by

them. There's also a map of the facility here, as well as another

MOLTOV COCKTAIL. Head down the stairs.

 

BULLDOZER ROOM

[Rebecca]

Ignore the bulldozer for now, and go through the door at the end of the

room. There is a RED HERB and a GREEN HERB, as well.

 

CRATE ROOM

[Rebecca]

Just ignore everything in here, and go through the door at the end.

 

STAIR ROOM

[Rebecca]

Run down the stairs, and through the door.

 

SEWER DRAINAGE ROOM

[Rebecca]

Watch the cut-scene, and we'll be reunited with Billy. Return to the

CRATE ROOM.

 

CRATE ROOM

[Rebecca]

Switch to Billy now.

[Billy]

As Billy, grab the SHOTGUN SHELLS, as well as the RED HERB and GREEN

HERB, if you like. Then tell Rebecca to stay where she is. Have Billy

go down the ladder. Now for the Crate Puzzle solution:

 

[Billy]

1. Go to the left side of the silver crate and push it all the way to

the right. Move Billy back near the ladder.

 

[Rebecca]

2. Switch back to Rebecca and have her use the control panel, and have

her move the bars RIGHT. Switch back to Billy.

 

[Billy]

3. Have Billy push the silver crate all the way across the back wall

(the wall without the crate, adjacent to the ladder).

 

4. Have Billy push the crate nearest the ladder all the way to it

touches the crate that's already on the wall. Put Billy up the ladder,

then switch to Rebecca.

 

[Rebecca]

5. Have Rebecca rotate the bars RIGHT. Again. Then switch to Billy.

 

[Billy]

6. Have Billy go back down the ladder. Have Billy push the last wooden

crate AGAINST the bars. Put Billy near the ladder. Then switch to

Rebecca.

 

[Rebecca]

7. Have Rebecca rotate the bars RIGHT again. Then switch to Billy.

 

[Billy]

8. Have Billy push the crate so it fits the wall with the other two

crates. Then have Billy go back up the ladder, reunite with Rebecca and

have him press the FILL/DRAIN BUTTON on the control panel. The crates

formed a bridge, RE2 style.

 

[Billy]

Cross the crate bridge, and turn left to get the HANDLE. Now return to

the BOILER ROOM.

 

BOILER ROOM

[Billy]

Watch for the zombies as you use the VALVE to open the door in the

middle of the hallway.

 

BIG BOILER ROOM

[Billy]

Switch to Rebecca.

[Rebecca]

Shoot all the zombies in this room (there are many). Then go up the

ladder.

 

UPPER BOILER ROOM

[Rebecca]

Run forward, and grab the file. Then run forward until you see a red

container, just like the ones from the laboratory. Fill it up with RED

CHEMICAL. There are also GREEN HERBS and a RED HERB here. Go back down

the ladder.

 

BIG BOILER ROOM

[Rebecca]

Equip the MAGNUM while Billy equips the SHOTGUN. Go right of the

ladder, all the way down, and through the door.

 

DAMP HALLWAY

[Rebecca]

Two Hunters will surprise you, so shoot them with the MAGNUM, while

Billy uses the SHOTGUN. Run down the hallway. Then go through the door

at the end.

 

BUNK ROOM SAVE ROOM

[Rebecca]

There are several items in here. There is a RED HERB, GREEN HERB,

MOLVTOV COCKTAIL, HANDGUN BULLETS and NAPALM GRENADES, as well as INK

RIBBONS. You should also save your game. On the bunk near the door you

haven't gone through yet it a file, which will be helpful later. Go

through the aforementioned door now.

 

WATER OVERFLOW ROOM

[Rebecca]

Run down the stairs. Then go through the door at the end.

 

SEWER WALKWAY

[Rebecca]

Run down the walkway through the door at the end.

 

MOTHERBOARD ROOM

[Rebecca]

You'll see why this is called MOTHERBOARD ROOM. Kill all the zombies,

and then have Billy grab the SHOTGUN SHELLS and the file. Then switch

to Rebecca and go down the lift. Equip the MAGNUM/SHOTGUN for both.

Make sure they both get down on the lift.

 

TYRANT BOILER ROOM

[Rebecca]

Run around the room, passed the door.

 

Boss # 5: Proto Tyrant (2)

CHARACTER: Billy/Rebecca

DIFFICULTY: Medium

LOCATION: Treatment Plant

FIGHTING THE BOSS

With two characters, the Proto Tyrant is an easy boss to defeat. Just

arm Rebecca with the Shotgun or Grenade Launcher while Billy takes

control of the Magnum, and just shoot away. Two weapons should put this

monster down in about 20 or 30 seconds. Run to the end of the room with

the ladder if the Proto Tyrant comes close to swiping any of the

characters, especially the weaker Rebecca.

 

With that threat gone for good, run up the ladder at the end of the

hall. Press the green button to call the ladder.

 

ABOVE TYRANT BOILER ROOM

[Rebecca]

Run around, and grab the MOTHERBOARD. Then take it all the way back to

the MOTHERBOARD ROOM.

 

MOTHERBOARD ROOM

[Rebecca]

If you want, give Billy the MAGNUM and Rebecca the SHOTGUN because

Rebecca won't run into tough enemies anymore. Go to the right of the

door you first entered this room in, and there's a computer you can use

the MOTHERBOARD on. Using the MOTHERBOARD will call the gondola, a box

to transport items to the CENTRAL CONTROL ROOM. have Rebecca go inside.

Then she will reach the CENTRAL CONTROL ROOM.

 

CENTRAL CONTROL ROOM

[Rebecca]

Run forward, and have Rebecca turn the lever. This will stop the dam

from flowing. Then go through the door (grab the ACID GRENADES if you

like).

 

COMPUTER ROOM

[Rebecca]

Run to the other door. Next to it is a BLUE CHEMICAL. Grab it, and mix

it with the RED CHEMICAL to form SULFURIC ACID needed later. On the

desk is INDUSTRIAL WATER, so mix it with the SULFURIC ACID to form a

BATTERY FLUID. Unlock the nearest door, and go through, then go back

inside. Go down the stairs.

 

CENTIPEDE STORAGE RO0M

[Rebecca] 

Run down, and to the door. Switch to Billy.

 

MOTHERBOARD ROOM

[Billy]

Go back down the lift.

 

TYRANT BOILER ROOM

[Billy]

This time, run through the door instead of up the ladder.

 

DAM WALKWAY

[Billy]

Up ahead will be 2 GREEN HERBS, which will be useful later. On your

way, a new frog enemy will attack Billy, so just shoot it with the

SHOTGUN. Watch out and don't let it eat you or the game will end

automatically (just like that, so I hope you've been saving!). You're

also better off running from them. Go through the door on top of the

ladder.

 

GENERATOR ROOM

[Billy]

Up ahead from the door is HANDGUN AMMO and another door. Kill the

zombies, and then switch to Rebecca, and have her go through the door,

to be in the same room as Billy. If Billy still has th SHOTGUN, have

him grab the SHOTGUN AMMO. Otherwise, have Rebecca grab them. Go

through the door.

 

CENTIPEDE STORAGE ROOM

[Billy]

Run up to the sparkling item above and give Rebecca a boost. Grab the

EMPTY BATTERY. Kill both centipedes. Combine the EMPTY BATTERY with the

BATTERY FLUID to create the HI-POWER BATTERY. Head up the stairs.

 

COMPUTER ROOM

[Billy]

Go through the door far from the stairs.

 

SEWER DRAINAGE ROOM

[Billy]

We're back at where Billy and Rebecca were united. Return to the

BULLDOZER ROOM.

 

BULLDOZER ROOM

[Billy]

Run to the right side of the bulldozer and use the HI-POWER BATTERY.

Then have Billy get on top of the crate, and have Rebecca press the

bulldozer lift controls so you can get the final key item in the game:

the KEYCARD!

 

[At this point, you'll need a lot of healing items, but you'll only

need the CUSTOM HANDGUN, MAGNUM and SHOTGUN. Ditch the regular HANDGUN.

Try to find HERBAL MIXES throughout the base, because they will become

important. Make sure Rebecca has the SHOTGUN while Billy has the MAGNUM

and CUSTOM HANDGUN.]

 

Now go back to the GENERATOR ROOM.

 

GENERATOR ROOM

[Billy]

Go to the locked door and use the KEYCARD. Then go through the door.

 

[Again, it is recommended you go stock up on healing items and powerful

weapons. If you want, you can go grab the GRENADE LAUNCHER again and

give it to Rebecca in place of the CUSTOM HANDGUN, but it isn't

recommended because of the amount of ammo you can have for the CUSTOM

HANDGUN.]

 

FINAL CHAPTER OF ZERO

FINAL HALLWAY

[Billy]

Run down and grab the MAGNUM AMMO. Then go through the door.

 

MARCUS BATTLE ROOM

[Billy]

Boss # 6: Marcus Queen

CHARACTER: Billy/Rebecca

DIFFICULTY: Easy

LOCATION: Marcus Room

FIGHTING THE BOSS

This boss isn't too hard at all. Arm them both with powerful weapons

and just shoot the evil creature. It might land a hit on either

character, but nothing a Green Herb can't heal. After about 40 seconds

of consecutive shooting, the boss should fall. If you are having

difficulty against this boss, it's highly recommend you trek back

through the Treatment Plant and the Marcus Mansion to look for any ammo

you may have left behind. But this creature isn't hard at all, so just

shoot, dodge and land strong, clean hits.

 

On the floor will be the SHAFT KEY and the SHAFT KEY. Have Billy and

Rebecca pick one up (it doesn't matter). Then have them both use it on

the big door down the room.

 

FINAL SAVE ROOM

[Billy]

This room is full of ammo and other items useful for battling. Grab the

SHOTGUN AMMO, as well as the 2 FIRST AID SPRAYS and the HANDGUN AMMO.

If you have thw GRENADE LAUNCHER, grab the ammo, but this guide assumes

you have the CUSTOM HANDGUN, SHOTGUN, and MAGNUM. Make sure Rebecca has

a lot of healing items (MAGNUM only without extra ammo), while Billy

has a healing item or two, and all the weapons you're willing to bring.

Then save the game.  Once you're ready, use the elevator to go up, and

watch the final cut-scene. Switch to Rebecca.

 

FINAL BATTLE ROOM

[Rebecca]

Boss # 7: Marcus Queen (2)

Part One

CHARACTER: Billy/Rebecca

DIFFICULTY: Easy

LOCATION: Final Room

FIGHTING THE BOSS

Just spend one minute or two unloading any ammo you might have on the

queen. Make sure Rebecca's using something like the Handgun because she

won't need a weapon after this battle. Popular candidates for this

battle are the Shotgun and Grenade Launcher, because they deal the

damage. The Magnum should be saved for the next boss fight. This boss

isn't too difficult, but you should stay clear of its tackle and acid

attacks.

 

Part Two

CHARACTER: BILLY

DIFFICULTY: HARD

LOCATION: Final Room

THE 1ST VALVE

Rebecca will not be fighting in this boss fight, so it's all up to

Billy. Run down from where Rebecca is, and unload any weapon Billy

might have (preferrably the Magnum). Keep shooting so the queen is

pushed back, giving Rebecca the proper space to turn the valve. The

queen will likely take a hit at Billy, but mash the GameCube controller

so he gets back up quickly. Keep shooting, and Rebecca should

eventually turn the valve.

 

THE 2ND VALVE

Now, run to the left a bit, and start shooting the queen again. Rebecca

will run for the next valve, which ever is clear from the queen. Billy

might be out of bullets for his most powerful weapon, but if he has the

Custom Handgun, it will be a good candidate. Don't worry about wasting

bullets during this boss right. Just continue shooting the queen. If

you distract the queen long enough, Rebecca should finish with the

second valve. She'll move on to the third set, which is by a set of

stairs, most likely.

 

THE 3RD VALVE

Rebecca will probably go up a set of steps, but if she doesn't, it

doesn't matter. Continue the onslaught on the queen, avoiding it and

protecting Rebecca. Billy might be out of ammo by now, but if he isn't,

then just keep unloading. If the queen gets too close, go to the other

side of the room and fire with a long range weapon to distract the

queen (like with the Shotgun). Rebecca should finish this set of

valves.

 

THE 4TH VALVE

By now, your onslaught should slow the queen down a little bit, but do

not stop shooting. If Rebecca has a weapon in her inventory, take it

from here now and keep shooting. I hate to be repetitive, but it's the

strategy you must stick to. Lure the queen away from Rebecca, and the

final valve should finally be turned. The boss right ends in a cut-

scene.